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Crystal Space Development / Support / Re: V-Sync in Crystal Space
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on: September 11, 2006, 09:31:59 am
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Because the rendering looks distorted during the camera movement (especially the horizontal turning). The movement is smooth, but some parts of the screen refreshed later than the others. Today, I enabled the V-Sync in the nVidia control center, but it has no effect on CS.
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Crystal Space Development / Support / Re: V-Sync in Crystal Space
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on: September 10, 2006, 06:51:15 pm
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Hi Jorrit!
Thanks for your reply.
I don't want to enable V-Sync in the nVidia settings, because CS is the only 3D app which needs that. I'm using a lots of 3D apps and games (both OpenGL and D3D), and all of the apps are running smoothly.
Do you planned to implement V-Sync in a future release of CS?
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9
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Crystal Space Development / General Crystal Space Discussion / That's so beautiful! :O
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on: May 19, 2006, 10:32:33 pm
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Hi!
I was stopped using Crystal Space three months ago, because I thought it's outdated.
But I see the new screenshots with the castle, the soft shadow, the new CS GUI and the trees, and the only word I can say: amazing!
When the next release come out with these new features? I want to try out and see how does it works! Does the castle demo uses CG shaders? (I don't like CG at all. What shader types are supported by the new CS?)
Regards, Escorter
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