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9011 Posts in 2044 Topics by 8828 Members
Latest Member: Saikjanna
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16  Crystal Space Development / General Crystal Space Discussion / Re: Texture rotation in XML on: February 24, 2006, 08:14:55 pm
I think you can do this easily in Blender.
17  Crystal Space Development / Support / Re: Linker Error on: February 24, 2006, 05:32:05 pm
Use Jam instead of make!
18  Crystal Space Development / Game Content Creation / Re: DOF on: February 23, 2006, 10:11:34 pm
Any suggestions? huh
19  Crystal Space Development / Game Content Creation / DOF on: February 23, 2006, 05:58:57 pm
I saw a Depht of Field screenshot in the screenshots section. Does the latest pseudo-stable release support this? And does CS support Motion Blur? If yes, how can I do that? I found nothing usefull in the documentation.
20  Crystal Space Projects / Project Discussion / Re: I can't compile Estrada Real Digital on: February 22, 2006, 10:29:00 pm
And does it need a lot of work if I want to make it compatible with the latest CS/CEL?
21  Crystal Space Projects / Project Discussion / I can't compile Estrada Real Digital on: February 22, 2006, 10:06:50 pm
Hi! I downloaded ERD - Estrada Real Digital, a CS and CEL based project, but I can't compile it! I think somebody can help. I tryed to build it with MinGW+MSYS under WinXP. Here's compiler message:

Code:
...found 40 target(s)...
...updating 8 target(s)...
MkDir1 ./out/msysx86/optimize/src
C++ ./out/msysx86/optimize/src/apperd.o
src/apperd.cpp: In member function `virtual bool AppErd::OnKeyboard(iEvent&)':
src/apperd.cpp:89: error: `cscmdQuit' undeclared (first use this function)
src/apperd.cpp:89: error: (Each undeclared identifier is reported only once for each function it appears in.)
src/apperd.cpp: In member function `virtual bool AppErd::OnInitialize(int, char**)':
src/apperd.cpp:156: error: no matching function for call to `AppErd::RegisterQueue(iObjectRegistry*&)'
c:/crystal/CS/include/csutil/csbaseeventh.h:160: note: candidates are: bool csBaseEventHandler::RegisterQueue(iObjectRegistry*, csEventID)
c:/crystal/CS/include/csutil/csbaseeventh.h:171: note:                 bool csBaseEventHandler::RegisterQueue(iObjectRegistry*, csEventID*)
c:/crystal/CS/include/csutil/csbaseeventh.h:180: note:                 bool csBaseEventHandler::RegisterQueue(iEventQueue*, csEventID)
c:/crystal/CS/include/csutil/csbaseeventh.h:189: note:                 bool csBaseEventHandler::RegisterQueue(iEventQueue*, csEventID*)

    g++ -c -o ./out/msysx86/optimize/src/apperd.o -I. -I./src -I. -DMSYS -Wall -Wno-unknown-pragmas -O3 -fomit-frame-pointer -ffast-math -pipe -I/c/crystal/CS/include -I/usr/local/include/cel  src/apperd.cpp

...failed C++ ./out/msysx86/optimize/src/apperd.o ...
C++ ./out/msysx86/optimize/src/behaviour.o
C++ ./out/msysx86/optimize/src/main.o
GenerateWin32VersionRc ./out/msysx86/optimize/src/_versionrc.rc
GenerateWin32ManifestRc ./out/msysx86/optimize/src/_manifestrc.rc
CompileResources ./out/msysx86/optimize/src/erd_resource.o
...skipped erd.exe for lack of <src!>apperd.o...
...failed updating 1 target(s)...
...skipped 1 target(s)...
...updated 6 target(s)...
22  Crystal Space Project Development / Feature Requests / Re: Lua plugin on: February 21, 2006, 04:16:52 pm
And what about the Squirrel scripting language (http://www.squirrel-lang.org/)?
23  Crystal Space Project Development / Feature Requests / Re: Lua plugin on: February 21, 2006, 02:52:07 pm
What the heck is luaswig? And why it needs for CS?
24  Crystal Space Project Development / Feature Requests / Lua plugin on: February 21, 2006, 11:50:23 am
Hi everybody!

Is somebody started to make a Lua script plugin for CS? It would be nice.
25  Crystal Space Development / Game Content Creation / Re: Light shapes on: February 21, 2006, 01:24:31 am
And does CS support surface lights (like the Quake 3 engine)?
26  Crystal Space Development / General Crystal Space Discussion / Re: alpha with shadowed renderloop on: February 20, 2006, 12:48:17 pm
That's a relief. Thanks!
27  Crystal Space Development / General Crystal Space Discussion / Re: alpha with shadowed renderloop on: February 20, 2006, 12:43:01 pm
But it makes CS nearly useless!
28  Crystal Space Development / General Crystal Space Discussion / Re: alpha with shadowed renderloop on: February 20, 2006, 11:48:32 am
It mean I can't use textures with alpha if i'm using realtime shadows? :O
29  Crystal Space Project Development / Plugins / Re: Audiere sound system on: February 19, 2006, 04:49:54 pm
Nobody is working on that. Is Audiere free?

Greetings,

Yes, it's free and open sourced.
30  Crystal Space Project Development / Plugins / Audiere sound system on: February 19, 2006, 03:41:32 pm
Hi!

Is somebody started to make an Audiere plugin for CS? I think it's a fast and professional sound system, and I want to use it in my game, but I can't imagine how can I implement it...
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