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Crystal Space Development / General Crystal Space Discussion / Re: CS vs Ogre3D, NebulaDevice
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on: February 14, 2006, 07:57:36 pm
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OGRE can handle the standard ARB, CG and FX shaders, you don't need to learn a completely different shader system. It has a great particle system: the engine can load the *.particle files created with the particle editor (it's an user-friendly, easy to use, and powerfull editor). You don't need to hard-code the particle system to your world file.
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