Surely about a year ago, thebolt promised via IRC to build a new "Binary Artist Package for Win32" -- as soon as CrystalSpace goes 1.0.
Now, CrystalSpace is already approaching 1.1; still no BAP yet.
Binary SDK packages are not yet prepared. Stay tuned. We will upload them here as soon as they are ready.
What a community support. Wow.
Do not expect all game art developers to be automatically software developers too. Especially for Windows users (in contrast to Linux users), it is not at all usual to have a C++ compiler installed, and to have experience in using one.