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31  Crystal Space Development / General Crystal Space Discussion / Resources for Beginners to 3D art. on: February 05, 2006, 10:43:27 pm
The purpose of this thread is to provide in one place links to some good resources for making 3D art for new CS projects.
If You are an aspiring artist, or anyone who just wants to try a hand at 3D game design, hopefully this would help You get started.
I'd appreciate a lot if others could add more good links and/or information to this thread.

So, Lets get Going....

Blender Resources

Official Blender Magazine for Artists: http://www.intellidesign.org/blenderart_mag/

3D models
http://www.blendswap.com/

Building Maps
http://download.blender.org/documentation/html/p32.html
http://www-poleia.lip6.fr/~degris/blender/tutorial/
http://community.crystalspace3d.com/tiki-read_article.php?articleId=9

Making Characters
http://community.crystalspace3d.com/tiki-read_article.php?articleId=29

Character Animation
http://community.crystalspace3d.com/tiki-read_article.php?articleId=16


3dsMAX Resources

Normal Map Workflow: http://www.poopinmymouth.com/tutorial/normal_workflow.htm
Low Poly Character Modelling:  http://67.15.36.49/team/Tutorials/benmathis/benmathis_1.asp
Modeling a head with Editable Poly: http://www.ghouseproductions.com/tut_head.html


Terragen Resources

Terragen-to-Blender Converter: http://home.pacbell.net/c_keith/projects/blender/misc/Terragen.html


General Resources

Maps/Levels

Terrain/World

Characters/Models

Character Modelling Process: http://www.poopinmymouth.com/process/character_tutorial/character_process.htm
Digital Sculpting: http://www.ogle.com/articles/digital_sculpting.pdf  Save this pdf and read it.
Spiraloid Digital Sculpting Forum: http://cube.phlatt.net/forums/spiraloid/index.php
Low Polygon Hair Texturing: http://www.poopinmymouth.com/process/hair_tutorial/hair_01.htm
Human Eye Modeling: http://www.poopinmymouth.com/process/eyes/eyes.htm
Assets from YoFrankie: http://www.yofrankie.org/download/

Animation


Free Textures
Lots of free textures here: http://textures.forrest.cz/
Huge Collection of Free Models, Fonts, Textures ect: http://www.3dcafe.com/index.php?option=com_wrapper&Itemid=38
Some free textures: http://www.crystalspace3d.org/CreativeCommonsTextures/

Shaders
- Platform for shader development: http://lumina.sourceforge.net/
- debugging tool for shaders: http://www.vis.uni-stuttgart.de/glsldevil/

I'll try keep adding more links as and when I find them.
Regards,

32  Crystal Space Development / General Crystal Space Discussion / Re: Resources for Beginners to C/C++ on: February 05, 2006, 09:20:14 pm
I've noticed a lot of people who haven't worked with C/C++ or formal development environments have been posting to the mailing list & forum lately. While they are definitely welcome, I think it would be useful for those who have been developing with CrystalSpace to offer a list of books/resources/sites that can help them learn C/C++, IDE's or development environments.

For my part, I'd offer C++ Primer, Fourth Edition (0-201-72148-1). It does a good job of starting at the beginning, with building, fundamentals, types, pointers, etc. If you're interested in starting to work with CrystalSpace but have never programmed in C/C++ before, definitely consult an introductory resource such as this before diving in.

This is a fantastic thread, thanks for taking the initiative Smiley
I wonder if something similar about resources for inspiring artists be as useful, so...
I I'll take Your lead and start a thread about that with a few good links....and I hope others could provide links to more 3D design resources..

Regards,
33  Crystal Space Development / Game Content Creation / How to make a Skybox ? on: February 05, 2006, 09:14:14 pm
Hi,

I have tried reading each and every article/tutorial and the official documentation.... and everything tells you how to make rooms, rooms and more rooms...as simple and basic as it sounds, there is no single tutorial or article yet that explains how one can make a Skybox  Smiley

There is a part of documentation dealing with map2cs converter, well written and understandable, but just the part which deals with Skybox is totally incomprehensible for me....

Could anyone please help??
All I want to do is make a simple skybox with some terrain and a sky and be able to run it with walktest.

Any help would be very much appreciated!
And once I learn it I would gladly write a beginner-level article or tutorial about it.

Regards,
34  Crystal Space Development / General Crystal Space Discussion / Re: Downloading CS with WinCVS on: January 29, 2006, 10:14:36 pm
SourceForge has been having some problems lately with CVS. It is very likely that there is nothing much you can do this except wait until it is fixed.

Greetings,

Thanks, I suppose I'll just keep trying then Smiley
35  Crystal Space Development / General Crystal Space Discussion / Downloading CS with WinCVS on: January 29, 2006, 07:51:23 pm
Hi,

I'm not sure if this is the right forum but.....
I've been trying all day today to download a specific release of CS using WinCVS and keep geting this:

cvs -d :pserver:anonymous@cvs.sourceforge.net:/cvsroot/crystal checkout -P -D "18 Jan 2006" -- CS (in directory C:\Development)
cvs checkout: Empty password used - try 'cvs login' with a real password

can't create temporary directory /tmp/cvs-serv13673
Too many links

***** CVS exited normally with code 1 *****

I've searched through all WinCVS docs and dont find what it is and why?

Perhaps anyone knows what exectly is wrong here and how can I dowload this version of CS ?

Any help/info would be much appreciated!

Regards,
36  Crystal Space Development / Game Content Creation / Re: Character creation on: January 29, 2006, 07:48:03 pm
So, therefore, if anyone could make me something like this for my project, or help me do it, I'm willing to pay a reasonable amount of money.

If anyone is interested, please contact me ASAP.
Just keep in mind that I'll be paying from my pocket , and I'm not exactly a millionaire Smiley

Regards,
37  Crystal Space Development / Game Content Creation / Re: Character creation on: January 28, 2006, 04:45:31 pm
Allow me to elaborate further:

When we create human models for our games, we use Blender etc. to create the model, then put a skin/texture on it, right.
So inside the game, the best customisation we can possibly provide is for the player to perhaps choose from among various skins for the character, the basic mesh would remain the same size and form.

What these Entropia guys have achieved is remarkable in the sense that you start with a basic model, then with one slider you can change the size of your head, with another slider, the size of your torso, with yet other sliders the size of your legs, arms and so on. With another group of sliders you can change your facial contours. Then there are sliders for prcatically infinite colors of hair, eyes, skin etc.

The end result is that every single character in the game is guranteed to be totally unique.
Just like humans in real-life Smiley

How exectly are they doing it ? It seems as if they have an entire Poser running behind this GUI and models are being created on the fly.
Or else some clever trick is being used.

Regards,
38  Crystal Space Development / Game Content Creation / Re: Character creation on: January 28, 2006, 04:29:32 pm
True, it's not a CS issue, that is why I posted this in the "Game Content Creation" forum Tongue
Ofcourse this will have to be implemented in the game, I was just wondering if anyone has any ideas "how" something like this could be implemented..

Regards,
39  Crystal Space Development / Game Content Creation / Character creation on: January 28, 2006, 02:50:39 pm
Hi,

Regrading character creation and customisation, the best I've ever seen so far is the one used by Project Entropia.
See www.projectentropia.com

Does anyone have any idea how they did it and whether something like this could be done for a CS based game ?

Any ideas/suggestions would be much appreciated!

Regards,
40  Associate Projects / CEL Discussion / Re: Problem compiling CEL with VC++ 2005 Express on: January 27, 2006, 09:29:40 pm
pseudo stable requires revision 15 of cswin32libs (I believe). revision 18 is for CVS

Hi Jorrit,

Actually, I just saw you posted the full psuedo_stable today, and this one does work with reveison 18 of cswin32libs..
So, everything complied like a breez...

Aah... took some 40 hours to get everything working with VC++ 2005, but was worth it Smiley

compliments!
and have a nice weekend!
T.
41  Associate Projects / CEL Discussion / Re: Problem compiling CEL with VC++ 2005 Express on: January 27, 2006, 05:41:00 pm
Just to confirm:

Do you have revision 15 of the win32 libs? do you have the relevant version of CS? have you compiled CS in debug mode? have you set your CRYSTAL environment variable correctly? Doy you have a 'libcrystalspace_d.lib'? just to check

CS, CEL and win32libs all from the latest pseudo_stable_rc1.
VC++ 2005 plus Platform SDK installed and configured exactly per instructions.
Python installed.
Environment variables for CS, CEL and PYTHON are set.

Previously I managed to compile CS with the older cs-win32libs-0.99r0_015
After installing the newer compatible cs-win32libs-0.99r0_018,  neither CS nor CEL is compiling.
No 'libcrystalspace_d.lib' is to be found anywhere....

Any ideas what did I do wrong? Smiley
 
42  Crystal Space Development / Support / Re: Build errors with VC8 on: January 27, 2006, 11:45:34 am
Of course. I try again smiley

Yes I had the same problem.
Removing the cs-win32libs-0.99r0_018 and reinstalling the older cs-win32libs-0.99r0_015 will help!

regards,
43  Associate Projects / CEL Discussion / Re: Problem running cel on: January 27, 2006, 11:38:33 am
I'd suggest running the walktest.exe app which should be in your main CS folder for testing.
Open a cmd console, go to your main CS directory and enter "walktest -relight"

If that works fine, next obvious step would be to read the CS and CEL documentation thoroughly Smiley

regards,
44  Associate Projects / CEL Discussion / Re: Problem with compiling CEL ! on: January 27, 2006, 11:11:24 am
Remove the 'int' from the 'int i' on that line.

Greetings,

Did that....then it gave about 25 more errors Smiley
Finally decided it's time to upgrade to VC++ 2005

thanks for your help though,
regards,
45  Associate Projects / CEL Discussion / Problem compiling CEL with VC++ 2005 Express on: January 27, 2006, 11:09:22 am
Hi,

Compiling the latest release cel_pseudo-stable_rc1 of CEL with VC++ 2005 Express is giving the following error:

LINK : fatal error LNK1104: cannot open file 'libcrystalspace_d.lib'

CS is complied and running normally..... ! Any ideas/suggestions please ?

regards,
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