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Crystal Space Development / General Crystal Space Discussion / Re: Resources for Beginners to C/C++
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on: February 05, 2006, 09:20:14 pm
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I've noticed a lot of people who haven't worked with C/C++ or formal development environments have been posting to the mailing list & forum lately. While they are definitely welcome, I think it would be useful for those who have been developing with CrystalSpace to offer a list of books/resources/sites that can help them learn C/C++, IDE's or development environments.
For my part, I'd offer C++ Primer, Fourth Edition (0-201-72148-1). It does a good job of starting at the beginning, with building, fundamentals, types, pointers, etc. If you're interested in starting to work with CrystalSpace but have never programmed in C/C++ before, definitely consult an introductory resource such as this before diving in.
This is a fantastic thread, thanks for taking the initiative  I wonder if something similar about resources for inspiring artists be as useful, so... I I'll take Your lead and start a thread about that with a few good links....and I hope others could provide links to more 3D design resources.. Regards,
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33
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Crystal Space Development / Game Content Creation / How to make a Skybox ?
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on: February 05, 2006, 09:14:14 pm
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Hi, I have tried reading each and every article/tutorial and the official documentation.... and everything tells you how to make rooms, rooms and more rooms...as simple and basic as it sounds, there is no single tutorial or article yet that explains how one can make a Skybox  There is a part of documentation dealing with map2cs converter, well written and understandable, but just the part which deals with Skybox is totally incomprehensible for me.... Could anyone please help?? All I want to do is make a simple skybox with some terrain and a sky and be able to run it with walktest. Any help would be very much appreciated! And once I learn it I would gladly write a beginner-level article or tutorial about it. Regards,
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35
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Crystal Space Development / General Crystal Space Discussion / Downloading CS with WinCVS
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on: January 29, 2006, 07:51:23 pm
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Hi,
I'm not sure if this is the right forum but..... I've been trying all day today to download a specific release of CS using WinCVS and keep geting this:
cvs -d :pserver:anonymous@cvs.sourceforge.net:/cvsroot/crystal checkout -P -D "18 Jan 2006" -- CS (in directory C:\Development) cvs checkout: Empty password used - try 'cvs login' with a real password
can't create temporary directory /tmp/cvs-serv13673 Too many links
***** CVS exited normally with code 1 *****
I've searched through all WinCVS docs and dont find what it is and why?
Perhaps anyone knows what exectly is wrong here and how can I dowload this version of CS ?
Any help/info would be much appreciated!
Regards,
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36
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Crystal Space Development / Game Content Creation / Re: Character creation
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on: January 29, 2006, 07:48:03 pm
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So, therefore, if anyone could make me something like this for my project, or help me do it, I'm willing to pay a reasonable amount of money. If anyone is interested, please contact me ASAP. Just keep in mind that I'll be paying from my pocket , and I'm not exactly a millionaire  Regards,
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37
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Crystal Space Development / Game Content Creation / Re: Character creation
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on: January 28, 2006, 04:45:31 pm
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Allow me to elaborate further: When we create human models for our games, we use Blender etc. to create the model, then put a skin/texture on it, right. So inside the game, the best customisation we can possibly provide is for the player to perhaps choose from among various skins for the character, the basic mesh would remain the same size and form. What these Entropia guys have achieved is remarkable in the sense that you start with a basic model, then with one slider you can change the size of your head, with another slider, the size of your torso, with yet other sliders the size of your legs, arms and so on. With another group of sliders you can change your facial contours. Then there are sliders for prcatically infinite colors of hair, eyes, skin etc. The end result is that every single character in the game is guranteed to be totally unique. Just like humans in real-life  How exectly are they doing it ? It seems as if they have an entire Poser running behind this GUI and models are being created on the fly. Or else some clever trick is being used. Regards,
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38
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Crystal Space Development / Game Content Creation / Re: Character creation
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on: January 28, 2006, 04:29:32 pm
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True, it's not a CS issue, that is why I posted this in the "Game Content Creation" forum  Ofcourse this will have to be implemented in the game, I was just wondering if anyone has any ideas "how" something like this could be implemented.. Regards,
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40
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Associate Projects / CEL Discussion / Re: Problem compiling CEL with VC++ 2005 Express
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on: January 27, 2006, 09:29:40 pm
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pseudo stable requires revision 15 of cswin32libs (I believe). revision 18 is for CVS
Hi Jorrit, Actually, I just saw you posted the full psuedo_stable today, and this one does work with reveison 18 of cswin32libs.. So, everything complied like a breez... Aah... took some 40 hours to get everything working with VC++ 2005, but was worth it  compliments! and have a nice weekend! T.
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41
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Associate Projects / CEL Discussion / Re: Problem compiling CEL with VC++ 2005 Express
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on: January 27, 2006, 05:41:00 pm
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Just to confirm:
Do you have revision 15 of the win32 libs? do you have the relevant version of CS? have you compiled CS in debug mode? have you set your CRYSTAL environment variable correctly? Doy you have a 'libcrystalspace_d.lib'? just to check
CS, CEL and win32libs all from the latest pseudo_stable_rc1. VC++ 2005 plus Platform SDK installed and configured exactly per instructions. Python installed. Environment variables for CS, CEL and PYTHON are set. Previously I managed to compile CS with the older cs-win32libs-0.99r0_015 After installing the newer compatible cs-win32libs-0.99r0_018, neither CS nor CEL is compiling. No 'libcrystalspace_d.lib' is to be found anywhere.... Any ideas what did I do wrong?
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Associate Projects / CEL Discussion / Re: Problem running cel
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on: January 27, 2006, 11:38:33 am
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I'd suggest running the walktest.exe app which should be in your main CS folder for testing. Open a cmd console, go to your main CS directory and enter "walktest -relight" If that works fine, next obvious step would be to read the CS and CEL documentation thoroughly  regards,
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Associate Projects / CEL Discussion / Problem compiling CEL with VC++ 2005 Express
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on: January 27, 2006, 11:09:22 am
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Hi,
Compiling the latest release cel_pseudo-stable_rc1 of CEL with VC++ 2005 Express is giving the following error:
LINK : fatal error LNK1104: cannot open file 'libcrystalspace_d.lib'
CS is complied and running normally..... ! Any ideas/suggestions please ?
regards,
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