For example, I would want to avoid that a few bodies collide with each other in a model.
Here is the current state in the bullet.cpp file:
Code:
csPtr<iBodyGroup> csBulletDynamicsSystem::CreateGroup ()
{
// @@@ TODO
return 0;
}
void csBulletDynamicsSystem::RemoveGroup (iBodyGroup*)
{
// @@@ TODO
}
{
// @@@ TODO
return 0;
}
void csBulletDynamicsSystem::RemoveGroup (iBodyGroup*)
{
// @@@ TODO
}
Any help is greatly appreciated.





