Crystal Space
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Latest Member: Travisware
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1  Crystal Space Development / Support / Bullet iBodyGroup not implemented on: July 11, 2012, 04:46:39 am
I recently started again with CrystalSpace 2.0. I am using now the Bullet plugin as recommended in the documentation. However, several functions are still undefined. Are the any update plans soon?

For example, I would want to avoid that a few bodies collide with each other in a model.

Here is the current state in the bullet.cpp file:

Code:
csPtr<iBodyGroup> csBulletDynamicsSystem::CreateGroup ()
{
  // @@@ TODO
  return 0;
}

void csBulletDynamicsSystem::RemoveGroup (iBodyGroup*)
{
  // @@@ TODO
}

Any help is greatly appreciated.

2  Crystal Space Development / General Crystal Space Discussion / Re: Is Crystal Space dying? on: May 03, 2011, 03:36:17 am
Thank you for your replies. I might be willing to contribute to the documentation. Are there any plans to work on a book on CrystalSpace?

One remark on the website: It does not help to promote CyrstalSpace if the latest date in the "Events" section is 2007 (CrystalSpace main website). You might want to remove the section.

I still like the project a lot!

3  Crystal Space Development / General Crystal Space Discussion / Is Crystal Space dying? on: April 29, 2011, 04:42:35 am
I have been searching for an easy to use game engine. I found Crystal Space to be very interesting and meeting my requirements. However, it appears that the community is not very active and that the development is very slow (if progressing at all). Other communities are much more active. What is the reason for this? Is everyone migrating to the Blender Game Engine?
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