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1  Crystal Space Development / Support / Re: Problem at compiling, on: September 07, 2012, 08:53:18 am
yes, i know bullet from blender and its better, the point was, i had some old projects that i wrote with ode, maybe its time to rewrite them and integrate bullet to them,

now i'm compiling bullet 2.8 and getting rid of ode,

thanks for your advice, i will post the details if this solves my situation.

best regards
2  Crystal Space Development / Support / Re: Problem at compiling, on: September 07, 2012, 08:43:47 am
Thanks for the reply;

Actually both current snapshot (snapshot of yesterday) and latest stable version 2.0 are giving me the same error. Definitely there is sth wrong with my system, on the other hand, i used to have ode libraries installed on my system so i thought there may be some conflicts and i uninstalled it and tried again, still no luck..

and about bullet, i dont have bullet physics installed;

this is the output of my configuration results;
Code:
******************************************************************************
***                 Crystal Space -- Configuration Summary                 ***
******************************************************************************
Build mode: optimize
Version: 2.1 (SVN: no)

Optional Dependencies
---------------------
Found
  3ds                  (models)
  assimp               (models)
  cal3d                (models)
  cegui                (gui)
  freetype2            (other)
  jpeg                 (image)
  lcms                 (image)
  linux-joystick       (other)
  mng                  (image)
  ode                  (physics)
  opengl               (rendering)
  oss                  (audio)
  png                  (image)
  python               (bindings)
  x11                  (rendering)
  zlib                 (other)

Missing
  alsa                 (audio)
  bullet               (physics)
  cairo                (image)
  cairomm              (image)
  cg                   (rendering)
  curl                 (other)
  gtk                  (other)
  jackasyn             (audio)
  java                 (bindings)
  ogg                  (audio)
  openal               (audio)
  perl                 (bindings)
  speex                (audio)
  vgvm                 (image)
  vorbis               (audio)
  wxwidgets            (gui)

3  Crystal Space Development / Support / Problem at compiling, on: September 06, 2012, 08:18:00 am
Hi everyone,
I used to work with other libraries but now i want to try crystal space and as far as i've seen, its one of the best engines that i can trust,
anyway, i'm using an x86_64 Kubuntu, i'm getting this error below while compiling,

Code:
    g++ -c -o ./out/linux/optimize/plugins/physics/odedynam/odedynam.o -I/home/sinan/Proje/CS/. -I./include -I/home/sinan/Proje/CS/./include -pipe -Wall -Wno-unknown-pragmas -fvisibility=hidden -mtune=generic -mfpmath=sse -I/usr/local/include -DNVALGRIND -fno-exceptions -fvisibility-inlines-hidden -DNVALGRIND -ffunction-sections -fdata-sections -O3 -fomit-frame-pointer -ffast-math -g2 -fPIC -DdSINGLE -I/usr/local/include  /home/sinan/Proje/CS/plugins/physics/odedynam/odedynam.cpp

/home/sinan/Proje/CS/plugins/physics/odedynam/odedynam.cpp: In member function ‘virtual void CS::Plugin::odedynam::csODEDynamicSystem::Step(float)’:
/home/sinan/Proje/CS/plugins/physics/odedynam/odedynam.cpp:814:49: error: ‘dWorldStepFast1’ was not declared in this scope
...skipped odedynam.so for lack of <plugins!physics!odedynam!>odedynam.o...
make: *** [all] Error 1

do you have any ideas, i can just edit the source of odedynam.cpp but thats not the way i think and i dont want to mess with the code.
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