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1  Crystal Space Development / Support / Re: Walktest -> stenciltest, everything is black on: June 19, 2006, 01:25:24 pm
Hi
 Thanks for helping me.
 Gotta buy better graphic card Smiley
2  Crystal Space Development / Support / Re: Walktest -> stenciltest, everything is black on: June 18, 2006, 04:32:24 pm
Hi
Here it goes:
Code:
VFS_NOTIFY: loaded configuration file: /etc/crystalspace/vfs.cfg
DEBUG: Software Renderer Initializing..

crystalspace.system:
? World saving enabled.
? Crystal Space version 0.99 r0 [Unix-x86-GCC] (Mon 7-Jul-2004).
? Created by Jorrit Tyberghein and others...

crystalspace.graphics3d.opengl:
? Texture LOD bias -0.3

crystalspace.canvas.glx2d:
? Opening GLX2D
? Creating Context
? Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 8 AccumColor: 0
? AccumAlpha: 0 MultiSamples: 0
? Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 8 AccumColor: 0
? AccumAlpha: 0 MultiSamples: 0
? Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 1 AccumColor: 0
? AccumAlpha: 0 MultiSamples: 0
? Probing pixel format: Color: 32 Alpha: 0 Depth: 24 Stencil: 1 AccumColor: 0
? AccumAlpha: 0 MultiSamples: 0
? Video driver GL/X version (direct renderer)
? Visual ID: 0x00000028, 24bit TrueColor
? R8:G8:B8:A8,
? level 0, double buffered

crystalspace.canvas.openglcommon:
? OpenGL renderer: Mesa DRI Radeon 20030328 AGP 1x x86/MMX/SSE TCL (vendor:
? Tungsten Graphics, Inc.) version 1.2 Mesa 6.1
? Using windowed mode at resolution 640x480.
? Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
? AccumAlpha: 0 MultiSamples: 0

crystalspace.canvas.opengl.extmgr:
? GL Extension 'GL_ARB_multitexture' found and used.
? GL Extension 'GL_ARB_texture_env_combine' found and used.
? GL Extension 'GL_ARB_multisample' found and used.

crystalspace.canvas.openglcommon:
? Multisample: disabled

crystalspace.canvas.opengl.extmgr:
? GL Extension 'GL_ARB_fragment_program' not found.

crystalspace.canvas.openglcommon.fontcache:
? Text drawing method: Multitexturing

crystalspace.canvas.opengl.extmgr:
? GL Extension 'GL_version_1_2' found and used.
? GL Extension 'GL_ARB_texture_cube_map' not found.
? GL Extension 'GL_EXT_texture3D' found and used.
? GL Extension 'GL_ARB_vertex_buffer_object' not found.
? GL Extension 'GL_SGIS_generate_mipmap' found and used.
? GL Extension 'GL_EXT_texture_filter_anisotropic' found and used.
? GL Extension 'GL_EXT_texture_lod_bias' found and used.
? GL Extension 'GL_ARB_point_parameters' not found.
? GL Extension 'GL_ARB_point_sprite' not found.
? GL Extension 'GL_EXT_framebuffer_object' not found.
? GL Extension 'GL_ARB_texture_rectangle' not found.
? GL Extension 'GL_EXT_texture_rectangle' found and used.
? GL Extension 'GL_ARB_vertex_program' not found.
? GL Extension 'GL_EXT_secondary_color' found and used.

crystalspace.graphics3d.opengl:
? Maximum texture size is 2048x2048
? Stencil clipping is used for objects >= 50 triangles.
? Clearing Z buffer when stencil clear is needed enabled

crystalspace.graphics3d.shadermgr:
? Loaded compiler plugin crystalspace.graphics3d.shadercompiler.xmlshader,
? compiler: XMLShader

crystalspace.canvas.opengl.extmgr:
? GL Extension 'GL_ARB_texture_compression' found and used.
? GL Extension 'GL_EXT_texture_compression_s3tc' not found.

crystalspace.graphics3d.opengl:
? Render-to-texture backend: framebuffer
? Delayed buffer swapping: disabled
? AFP DrawPixmap() workaround: disabled

crystalspace.graphics3d.shadercompiler.xmlshader:
? Shader std_lighting_fixed: 8 variations, 58 ms
? Shader std_lighting: 48 variations, 449 ms
? Shader std_lighting_portal: unvarying, 3 ms

crystalspace.system:
? Loading map 'stenciltest'.

crystalspace.graphics3d.shadercompiler.xmlshader:
? Shader ambient: unvarying, 1 ms
? Shader light: unvarying, 2 ms
? Shader light_bumpmap: unvarying, 3 ms

crystalspace.engine.warning:
? Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
? Use -relight cmd option to calc lighting.

crystalspace.system:
? Precaching all things...
? Precaching finished...
Total level load time: 1.491 seconds
? Computing OBBs ...
? --------------------------------------

crystalspace.canvas.opengl.extmgr:
? GL Extension 'GL_EXT_separate_specular_color' found and used.
? GL Extension 'GL_ARB_texture_env_dot3' found and used.

crystalspace.graphics3d.shader.fixed:
? Multitexture units: puny 2

crystalspace.graphics3d.shadercompiler.xmlshader:
? Shader 'ambient'<0>: Technique with priority 50 succeeds!
? Shader shadowextrude: unvarying, 0 ms
? Shader 'shadowextrude'<0>: Technique with priority 100 fails. Reason: vertex
? program failed to load.
? No technique validated for shader 'shadowextrude'<0>
? Shader 'light_bumpmap'<0>: Technique with priority 350 fails. Reason:
? fragment program failed to load.
? Shader 'light_bumpmap'<0>: Technique with priority 300 fails. Reason: vertex
? program failed to load.
? Shader 'light_bumpmap'<0>: Technique with priority 250 fails. Reason: vertex
? program failed to load.
? Shader 'light_bumpmap'<0>: Technique with priority 200 fails. Reason: vertex
? program failed to load.
? Shader 'light_bumpmap'<0>: Technique with priority 150 fails. Reason: vertex
? program failed to load.
? Shader 'light_bumpmap'<0>: Technique with priority 100 fails. Reason: vertex
? program failed to load.
? Shader 'light_bumpmap'<0>: Technique with priority 50 succeeds!
? Shader 'light'<0>: Technique with priority 200 fails. Reason: vertex program
? failed to load.
? Shader 'light'<0>: Technique with priority 150 fails. Reason: vertex program
? failed to load.
? Shader 'light'<0>: Technique with priority 100 fails. Reason: vertex program
? failed to load.
? Shader 'light'<0>: Technique with priority 50 succeeds!
Cleaning up...
3  Crystal Space Development / Support / Re: Walktest -> stenciltest, everything is black on: June 15, 2006, 09:42:57 pm
I'm using radeon 7200, so I have to use DRI drivers.
But it seems that stencil buffer works - tried osglight --stencil (demo application from OpenSceneGraph) and everything works fine.
4  Crystal Space Development / Support / Walktest -> stenciltest, everything is black on: June 15, 2006, 06:05:08 pm
Hi,
 I have problem to run walktest with stenciltest map - everything is black.
 Here's some info from application startup:


 crystalspace.system:
  World saving enabled.
  Crystal Space version 0.99 r0 [Unix-x86-GCC] (Mon 7-Jul-2004).
  Created by Jorrit Tyberghein and others...

crystalspace.graphics3d.opengl:
  Texture LOD bias -0.3

crystalspace.canvas.glx2d:
  Opening GLX2D
  Creating Context
  Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 8 AccumColor: 0
  AccumAlpha: 0 MultiSamples: 0
  Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 8 AccumColor: 0
  AccumAlpha: 0 MultiSamples: 0
  Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 1 AccumColor: 0
  AccumAlpha: 0 MultiSamples: 0
  Probing pixel format: Color: 32 Alpha: 0 Depth: 24 Stencil: 1 AccumColor: 0
  AccumAlpha: 0 MultiSamples: 0
  Video driver GL/X version (direct renderer)
  Visual ID: 0x00000028, 24bit TrueColor
  R8:G8:B8:A8,
  level 0, double buffered

crystalspace.canvas.openglcommon:
  OpenGL renderer: Mesa DRI Radeon 20030328 AGP 1x x86/MMX/SSE TCL (vendor:
  Tungsten Graphics, Inc.) version 1.2 Mesa 6.1
  Using windowed mode at resolution 640x480.
  Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
  AccumAlpha: 0 MultiSamples: 0


Some other info here, but I think the problem is here:


crystalspace.graphics3d.shadercompiler.xmlshader:
  Shader 'ambient'<0>: Technique with priority 50 succeeds!
  Shader shadowextrude: unvarying, 1 ms
  Shader 'shadowextrude'<0>: Technique with priority 100 fails. Reason: vertex
  program failed to load.
  No technique validated for shader 'shadowextrude'<0>
  Shader 'light_bumpmap'<0>: Technique with priority 350 fails. Reason:
  fragment program failed to load.
  Shader 'light_bumpmap'<0>: Technique with priority 300 fails. Reason: vertex
  program failed to load.
  Shader 'light_bumpmap'<0>: Technique with priority 250 fails. Reason: vertex
  program failed to load.
  Shader 'light_bumpmap'<0>: Technique with priority 200 fails. Reason: vertex
  program failed to load.
  Shader 'light_bumpmap'<0>: Technique with priority 150 fails. Reason: vertex
  program failed to load.
  Shader 'light_bumpmap'<0>: Technique with priority 100 fails. Reason: vertex
  program failed to load.
  Shader 'light_bumpmap'<0>: Technique with priority 50 succeeds!
  Shader 'light'<0>: Technique with priority 200 fails. Reason: vertex program
  failed to load.
  Shader 'light'<0>: Technique with priority 150 fails. Reason: vertex program
  failed to load.
  Shader 'light'<0>: Technique with priority 100 fails. Reason: vertex program
  failed to load.
  Shader 'light'<0>: Technique with priority 50 succeeds!
Cleaning up...


Is this software or hardware problem?
5  Crystal Space Development / Support / Re: win32 libs - empty page? on: June 05, 2006, 05:42:00 pm
Ok - got it from here: http://crystalspace3d.org/cvs-pseudo-stable/cs-win32libs-0.99r0_018.exe
but I think, that there should be some kind of information - not only blank page Smiley
6  Crystal Space Development / Support / win32 libs - empty page? on: June 05, 2006, 05:05:40 pm
When I try to open page with win32 libs I get empty page
http://crystalspace3d.org/support/win32/

Is there any mirror for this libs?
7  Crystal Space Development / Game Content Creation / Blender2crystal - Property Viewer crashes B2C on: April 17, 2006, 08:44:57 pm
Hi
I'm using blender-2.40-linux-glibc232-py23-i386 and blender2crystal-cvs (from Debian unstable packages) script.
Everything works fine until I press Property Viewer button - B2C crashes and I get something like this:

Code:
  File "/usr/lib/blender/scripts/bpymodules/b2cs/gui/__init__.py", line 14, in draw
    gui.draw()
  File "/usr/lib/blender/scripts/bpymodules/b2cs/gui/gui.py", line 437, in draw
    DrawSubMenu(5,window_size[1]-90,ui_keys,80,"tool")
  File "/usr/lib/blender/scripts/bpymodules/b2cs/gui/gui.py", line 87, in DrawSubMenu
    b2cs.sub_ui_draw(basex+100,basey+5+((j+1)*20),ui_keys,eventbase+nmodules+1,"tool",ui_keys["ui_"+type])
  File "/usr/lib/blender/scripts/bpymodules/b2cs/__init__.py", line 215, in sub_ui_draw
    submodule.__dict__["ui_draw"](basex,basey,ui_keys,eventbase,type)
  File "/usr/lib/blender/scripts/bpymodules/b2cs/tool/ui_tool_view.py", line 258, in ui_draw
    b2cs.selection.AddArea(wID,selbox,eventbase)
  File "/usr/lib/blender/scripts/bpymodules/b2cs/selection.py", line 5, in AddArea
    areas[wID][event]=box
KeyError: 8

Any ideas?
8  Crystal Space Development / Game Content Creation / Re: Sound Editor/Maker on: April 17, 2006, 08:36:43 pm
Hi
There's good sound synthesizer. It's called Buzz.
http://www.buzzmachines.com

This software works on Windows, but with a little work you can force it to work under Wine on most linux distros.
Tutorial how to use this software on linux:
http://web.hibo.no/~mva/viewreview.php?id=706

Whole directory structure for Wine (in case you don't want to read tutorial Wink ):
http://www.galez.org/buzz/

Buzz is free software.

Sorry for my english Smiley
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