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Crystal Space Development / Support / Re: Walktest -> stenciltest, everything is black
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on: June 18, 2006, 04:32:24 pm
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Hi Here it goes: VFS_NOTIFY: loaded configuration file: /etc/crystalspace/vfs.cfg DEBUG: Software Renderer Initializing..
crystalspace.system: ? World saving enabled. ? Crystal Space version 0.99 r0 [Unix-x86-GCC] (Mon 7-Jul-2004). ? Created by Jorrit Tyberghein and others...
crystalspace.graphics3d.opengl: ? Texture LOD bias -0.3
crystalspace.canvas.glx2d: ? Opening GLX2D ? Creating Context ? Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 8 AccumColor: 0 ? AccumAlpha: 0 MultiSamples: 0 ? Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 8 AccumColor: 0 ? AccumAlpha: 0 MultiSamples: 0 ? Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 1 AccumColor: 0 ? AccumAlpha: 0 MultiSamples: 0 ? Probing pixel format: Color: 32 Alpha: 0 Depth: 24 Stencil: 1 AccumColor: 0 ? AccumAlpha: 0 MultiSamples: 0 ? Video driver GL/X version (direct renderer) ? Visual ID: 0x00000028, 24bit TrueColor ? R8:G8:B8:A8, ? level 0, double buffered
crystalspace.canvas.openglcommon: ? OpenGL renderer: Mesa DRI Radeon 20030328 AGP 1x x86/MMX/SSE TCL (vendor: ? Tungsten Graphics, Inc.) version 1.2 Mesa 6.1 ? Using windowed mode at resolution 640x480. ? Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0 ? AccumAlpha: 0 MultiSamples: 0
crystalspace.canvas.opengl.extmgr: ? GL Extension 'GL_ARB_multitexture' found and used. ? GL Extension 'GL_ARB_texture_env_combine' found and used. ? GL Extension 'GL_ARB_multisample' found and used.
crystalspace.canvas.openglcommon: ? Multisample: disabled
crystalspace.canvas.opengl.extmgr: ? GL Extension 'GL_ARB_fragment_program' not found.
crystalspace.canvas.openglcommon.fontcache: ? Text drawing method: Multitexturing
crystalspace.canvas.opengl.extmgr: ? GL Extension 'GL_version_1_2' found and used. ? GL Extension 'GL_ARB_texture_cube_map' not found. ? GL Extension 'GL_EXT_texture3D' found and used. ? GL Extension 'GL_ARB_vertex_buffer_object' not found. ? GL Extension 'GL_SGIS_generate_mipmap' found and used. ? GL Extension 'GL_EXT_texture_filter_anisotropic' found and used. ? GL Extension 'GL_EXT_texture_lod_bias' found and used. ? GL Extension 'GL_ARB_point_parameters' not found. ? GL Extension 'GL_ARB_point_sprite' not found. ? GL Extension 'GL_EXT_framebuffer_object' not found. ? GL Extension 'GL_ARB_texture_rectangle' not found. ? GL Extension 'GL_EXT_texture_rectangle' found and used. ? GL Extension 'GL_ARB_vertex_program' not found. ? GL Extension 'GL_EXT_secondary_color' found and used.
crystalspace.graphics3d.opengl: ? Maximum texture size is 2048x2048 ? Stencil clipping is used for objects >= 50 triangles. ? Clearing Z buffer when stencil clear is needed enabled
crystalspace.graphics3d.shadermgr: ? Loaded compiler plugin crystalspace.graphics3d.shadercompiler.xmlshader, ? compiler: XMLShader
crystalspace.canvas.opengl.extmgr: ? GL Extension 'GL_ARB_texture_compression' found and used. ? GL Extension 'GL_EXT_texture_compression_s3tc' not found.
crystalspace.graphics3d.opengl: ? Render-to-texture backend: framebuffer ? Delayed buffer swapping: disabled ? AFP DrawPixmap() workaround: disabled
crystalspace.graphics3d.shadercompiler.xmlshader: ? Shader std_lighting_fixed: 8 variations, 58 ms ? Shader std_lighting: 48 variations, 449 ms ? Shader std_lighting_portal: unvarying, 3 ms
crystalspace.system: ? Loading map 'stenciltest'.
crystalspace.graphics3d.shadercompiler.xmlshader: ? Shader ambient: unvarying, 1 ms ? Shader light: unvarying, 2 ms ? Shader light_bumpmap: unvarying, 3 ms
crystalspace.engine.warning: ? Lightmaps are not up to date (no 'lm_precalc_info' found in cache). ? Use -relight cmd option to calc lighting.
crystalspace.system: ? Precaching all things... ? Precaching finished... Total level load time: 1.491 seconds ? Computing OBBs ... ? --------------------------------------
crystalspace.canvas.opengl.extmgr: ? GL Extension 'GL_EXT_separate_specular_color' found and used. ? GL Extension 'GL_ARB_texture_env_dot3' found and used.
crystalspace.graphics3d.shader.fixed: ? Multitexture units: puny 2
crystalspace.graphics3d.shadercompiler.xmlshader: ? Shader 'ambient'<0>: Technique with priority 50 succeeds! ? Shader shadowextrude: unvarying, 0 ms ? Shader 'shadowextrude'<0>: Technique with priority 100 fails. Reason: vertex ? program failed to load. ? No technique validated for shader 'shadowextrude'<0> ? Shader 'light_bumpmap'<0>: Technique with priority 350 fails. Reason: ? fragment program failed to load. ? Shader 'light_bumpmap'<0>: Technique with priority 300 fails. Reason: vertex ? program failed to load. ? Shader 'light_bumpmap'<0>: Technique with priority 250 fails. Reason: vertex ? program failed to load. ? Shader 'light_bumpmap'<0>: Technique with priority 200 fails. Reason: vertex ? program failed to load. ? Shader 'light_bumpmap'<0>: Technique with priority 150 fails. Reason: vertex ? program failed to load. ? Shader 'light_bumpmap'<0>: Technique with priority 100 fails. Reason: vertex ? program failed to load. ? Shader 'light_bumpmap'<0>: Technique with priority 50 succeeds! ? Shader 'light'<0>: Technique with priority 200 fails. Reason: vertex program ? failed to load. ? Shader 'light'<0>: Technique with priority 150 fails. Reason: vertex program ? failed to load. ? Shader 'light'<0>: Technique with priority 100 fails. Reason: vertex program ? failed to load. ? Shader 'light'<0>: Technique with priority 50 succeeds! Cleaning up...
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Crystal Space Development / Support / Walktest -> stenciltest, everything is black
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on: June 15, 2006, 06:05:08 pm
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Hi, I have problem to run walktest with stenciltest map - everything is black. Here's some info from application startup:
crystalspace.system: World saving enabled. Crystal Space version 0.99 r0 [Unix-x86-GCC] (Mon 7-Jul-2004). Created by Jorrit Tyberghein and others...
crystalspace.graphics3d.opengl: Texture LOD bias -0.3
crystalspace.canvas.glx2d: Opening GLX2D Creating Context Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 8 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0 Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 8 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0 Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0 Probing pixel format: Color: 32 Alpha: 0 Depth: 24 Stencil: 1 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0 Video driver GL/X version (direct renderer) Visual ID: 0x00000028, 24bit TrueColor R8:G8:B8:A8, level 0, double buffered
crystalspace.canvas.openglcommon: OpenGL renderer: Mesa DRI Radeon 20030328 AGP 1x x86/MMX/SSE TCL (vendor: Tungsten Graphics, Inc.) version 1.2 Mesa 6.1 Using windowed mode at resolution 640x480. Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
Some other info here, but I think the problem is here:
crystalspace.graphics3d.shadercompiler.xmlshader: Shader 'ambient'<0>: Technique with priority 50 succeeds! Shader shadowextrude: unvarying, 1 ms Shader 'shadowextrude'<0>: Technique with priority 100 fails. Reason: vertex program failed to load. No technique validated for shader 'shadowextrude'<0> Shader 'light_bumpmap'<0>: Technique with priority 350 fails. Reason: fragment program failed to load. Shader 'light_bumpmap'<0>: Technique with priority 300 fails. Reason: vertex program failed to load. Shader 'light_bumpmap'<0>: Technique with priority 250 fails. Reason: vertex program failed to load. Shader 'light_bumpmap'<0>: Technique with priority 200 fails. Reason: vertex program failed to load. Shader 'light_bumpmap'<0>: Technique with priority 150 fails. Reason: vertex program failed to load. Shader 'light_bumpmap'<0>: Technique with priority 100 fails. Reason: vertex program failed to load. Shader 'light_bumpmap'<0>: Technique with priority 50 succeeds! Shader 'light'<0>: Technique with priority 200 fails. Reason: vertex program failed to load. Shader 'light'<0>: Technique with priority 150 fails. Reason: vertex program failed to load. Shader 'light'<0>: Technique with priority 100 fails. Reason: vertex program failed to load. Shader 'light'<0>: Technique with priority 50 succeeds! Cleaning up...
Is this software or hardware problem?
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Crystal Space Development / Game Content Creation / Blender2crystal - Property Viewer crashes B2C
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on: April 17, 2006, 08:44:57 pm
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Hi I'm using blender-2.40-linux-glibc232-py23-i386 and blender2crystal-cvs (from Debian unstable packages) script. Everything works fine until I press Property Viewer button - B2C crashes and I get something like this: File "/usr/lib/blender/scripts/bpymodules/b2cs/gui/__init__.py", line 14, in draw gui.draw() File "/usr/lib/blender/scripts/bpymodules/b2cs/gui/gui.py", line 437, in draw DrawSubMenu(5,window_size[1]-90,ui_keys,80,"tool") File "/usr/lib/blender/scripts/bpymodules/b2cs/gui/gui.py", line 87, in DrawSubMenu b2cs.sub_ui_draw(basex+100,basey+5+((j+1)*20),ui_keys,eventbase+nmodules+1,"tool",ui_keys["ui_"+type]) File "/usr/lib/blender/scripts/bpymodules/b2cs/__init__.py", line 215, in sub_ui_draw submodule.__dict__["ui_draw"](basex,basey,ui_keys,eventbase,type) File "/usr/lib/blender/scripts/bpymodules/b2cs/tool/ui_tool_view.py", line 258, in ui_draw b2cs.selection.AddArea(wID,selbox,eventbase) File "/usr/lib/blender/scripts/bpymodules/b2cs/selection.py", line 5, in AddArea areas[wID][event]=box KeyError: 8
Any ideas?
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