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9005 Posts in 2043 Topics by 8262 Members
Latest Member: Emilymoore
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1  Crystal Space Development / Support / deploying meshes on: June 25, 2005, 04:49:49 pm
Hi,

can anyone help me in explaining how i can deploy a mesh in a map. I mean an enemy for example, i have my own character that can walk around, but i want it of course to attack something. Is there anyone willing to explain this to me? I already have an enemy cal3d model ready.


Thanks.
2  Crystal Space Development / Support / mesh to mesh with sockets on: June 25, 2005, 11:16:10 am
Hi,

is there anyone who has already done something with sockets (attaching a mesh to a mesh). I've found an explanation but can't figure out what to do:
http://www.crystalspace3d.org/docs/online/manual/cs_7.7.6.php

It says that you have to add the following line behind the mesh tags:

<socket name="..." mesh="i" submesh="j" tri="k"/>

I have 2 cal3d files now. How do i link them to each other?

Thanks.
3  Crystal Space Development / Support / MouseLook in CEL on: June 15, 2005, 06:01:17 pm
Hi,

does anyone know how to implement mouselook with cel? I'm using the cel tutorial and have already tried several things but can't make mouselook work.

Thanks,
Apollo.
4  Crystal Space Development / Support / How to make your own character movement? on: April 13, 2005, 10:52:24 am
Hi,
 
i'm using the cel tutorial to experiment with crystal space. I already managed to swap the cally model for one of my own.  
What i'm trying to do now is make my model jump. I've managed to do this but the problem with the jump function from actormove is that it checkes whether the character is on the ground or not. I want my character to be able to jump even if it isn't touching the ground. How can i manage this? I tried changing the jump function but the problem is of course that this file doesn't get compiled again.
 
Thanks.
5  Crystal Space Development / Support / Character animation on: April 13, 2005, 10:51:09 am
Hi,
 
i'm working from the cally3d cel tutorial and have implemented my own model.
I know want to add an animation when my model moves to the right or left. How can i attach a specific animation to specific movement (eg. flap wings when moving up)?
 
Thanks.
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