Crystal Space
Welcome, Guest. Please login or register.
October 18, 2017, 04:01:05 pm

Login with username, password and session length
Search:     Advanced search
9063 Posts in 2051 Topics by 77165 Members
Latest Member: Stedmapalmir317
* Home Help Search Login Register
  Show Posts
Pages: [1]
1  Crystal Space Development / Support / can not load cal3d on: July 29, 2007, 06:14:49 pm

I've recently (day before yesterday) started playing with crystalspace. I'm more of an artist than coder, but I still found it pretty easy to use.
I'm having a problem however, with loading cal3d-chars (more specifically the demonstration character "Cally"). Although I have compiled both cal3d and cs (in that order) from source, I get the following message when trying to load it (in the way described at

SCF_WARNING: factory returned a null instance for crystalspace.mesh.loader.factory.sprite.cal3d
        if error messages are not self explanatory, recompile CS with CS_DEBUG

  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'
crystalspace.maploader.parse.meshfact:  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
crystalspace.maploader.parse.meshfact:  [node: meshfact(name=test),plugin]
crystalspace.application.simple1:  Error loading mesh object factory!
Segmentation fault (core dumped)

If someone could point me in the right direction to solve this I would be forever grateful.

Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 3.397 seconds with 17 queries.