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 on: May 05, 2017, 01:56:23 pm 
Started by PC - Last post by Gabriella95
Thanks for taking the time to discuss this, I feel strongly about it and love learning more on this topic.
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 on: May 05, 2017, 01:55:31 pm 
Started by Pragma - Last post by Gabriella95
This is one of the highly informatics and attractive blogs that has not only educated also informed me in a very effective manner. There are very few blog like this one I have read.
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 on: May 05, 2017, 01:54:49 pm 
Started by Jules - Last post by Gabriella95
Thanks for share this information with us, I always come across this amazing post.
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 on: April 01, 2017, 05:13:02 am 
Started by Rvx86 - Last post by Rvx86
Currently using:
CS 2.1.0-trunk
cs-winlibs 2.1.003
Windows NT (any, tested on Windows 2000 and Windows 10)
MSYS2/Mingw-w64 GCC 6.3.0

This won't allow me to load any plugins, but it does not occur with a Microsoft C/C++ build.

EDIT: Compiling with --enable-debug --enable-ref-tracker worked around that - once any kind of optimisation is enabled, the build falls apart.

Program received signal SIGSEGV, Segmentation fault.
scfImplementationPooled<scfImplementation1<csTinyXmlNode, iDocumentNode>, CS::Memory::AllocatorMalloc, true>::operator delete (instance=0x1f3020)
    at ./include/csutil/pooledscfclass.h:149
149         scfImplementationPooled::operator delete (object, p);
(gdb) bt
#0  scfImplementationPooled<scfImplementation1<csTinyXmlNode, iDocumentNode>, CS::Memory::AllocatorMalloc, true>::operator delete (instance=0x1f3020)
    at ./include/csutil/pooledscfclass.h:149
#1  csTinyXmlNode::~csTinyXmlNode (this=0x1f3020, __in_chrg=<optimized out>,
    __vtt_parm=<optimized out>) at D:/dev/cs/libs/csutil/xmltiny.cpp:174
#2  scfImplementationPooled<scfImplementation1<csTinyXmlNode, iDocumentNode>, CS::Memory::AllocatorMalloc, true>::DecRef (this=0x1f3020)
    at ./include/csutil/pooledscfclass.h:159
#3  csTinyXmlNode::DecRef (this=0x1f3020)
    at D:/dev/cs/libs/csutil/xmltinyp.h:195
#4  0x6f86758f in csRef<iDocumentNode>::~csRef (this=0x60f3ec,
    __in_chrg=<optimized out>) at ./include/csutil/ref.h:242
#5  csTinyXmlDocument::Parse (this=0x1f2ec0,
    buf=0x69e8a0 "<?xml version=\"1.0\"?><!-- dynavis.csplugin --><plugin>  <scf>    <classes>      <class>        <name>crystalspace.culling.dynavis</name>        <implementation>csDynaVis</implementation>        <descr"...,
    collapse=true) at D:/dev/cs/libs/csutil/xmltiny.cpp:634
#6  0x6f764de5 in InternalGetPluginMetadata (metadata=...,
    fullPath=0x60f420 "D:\\dev\\CS\\dynavis.dll")
    at D:/dev/cs/libs/csutil/win32/loadlib.cpp:219
#7  csGetPluginMetadata (fullPath=<optimized out>,
    fullPath@entry=0x677b48 "D:\\dev\\CS\\dynavis.dll", metadata=...)
    at D:/dev/cs/libs/csutil/win32/loadlib.cpp:273
#8  0x6f759da9 in csSCF::ScanPluginsInt (context=0x0, pluginPaths=0x671980,
    this=<optimized out>) at D:/dev/cs/libs/csutil/scf.cpp:669
#9  scfInitialize (pluginPaths=0x671980, verbose=0)
    at D:/dev/cs/libs/csutil/scf.cpp:717
#10 0x6f75a2da in scfInitialize (argc=argc@entry=1, argv=argv@entry=0x671878,
    scanDefaultPluginPaths=true) at D:/dev/cs/libs/csutil/scf.cpp:729
#11 0x6f7c612f in csInitializer::InitializeSCF (
    scanDefaultPluginPaths=<optimized out>, argv=0x671878, argc=1)
    at D:/dev/cs/libs/cstool/initapp.cpp:143
#12 csInitializer::CreateEnvironment (argc=argc@entry=1,
    at D:/dev/cs/libs/cstool/initapp.cpp:112
#13 0x00404ce6 in main (argc=1, argv=0x671878)
    at D:/dev/cs/apps/tools/vsh/vsh.cpp:617

 on: October 01, 2016, 12:15:24 pm 
Started by toddo14 - Last post by Patzar
I also find this forum very helpful and intresting, but Im not sure if there are still many members active...

 on: October 01, 2016, 12:13:27 pm 
Started by Rimonravn - Last post by Patzar
I want to refresh that topic, because Im planning to add some tutorials about Wordpress. What is better option? Text in PDF + images or videoblog about it?

 on: October 01, 2016, 12:11:25 pm 
Started by Darek - Last post by Patzar
Darek, I'm sure your project is very good as previous projects, but images don't load in this post :<

 on: September 29, 2016, 07:49:15 pm 
Started by Darek - Last post by Zyta30

 on: September 27, 2016, 08:46:04 am 
Started by Strutinan - Last post by John21wall
I dont even see the point of discouraging newbies from attempting MMO's. Let them try, see how far they will get.
In the end they will most likely fail, but at least they will learn two things: the amount of time and effort required for
an MMO and some game development skills.

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