Crystal Space
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 11 
 on: June 25, 2014, 11:02:20 am 
Started by Sebastien - Last post by Sebastien
Crystal Tower is the new context in FFXIV:ARR Patch. Crystal Tower is splendid but dangerous in the game. There are strong monsters and bosses in the tower for players to slay.
--Gomory
--Bluck
--Doga's Clone
--Azer
--Platinal
--Kum Kum
--Shinobi
--Dark General
--Yellow Dragon
--Green Dragon
--Red Dragon
--Glasya Labolas
--Thor
--Xande (Boss)


Dungeons
Three new dungeons added in Final Fantasy 14: A Realm Reborn:  Hullbreaker Isle, The Tam-Tara Deepcroft (Hard) and The Stone Vigil (Hard).The three  dungeons are more challenging for players. But high-level players can chase more new gear, ff14 gil , experience points and Tomes of Mythology as rewards in FFXIV Patch 2.3.

 12 
 on: June 13, 2014, 03:00:45 pm 
Started by snnicko - Last post by Gabriella95
Bless you for taking a few minutes to publish this. I understand where you are coming from on this article however , I do believe that there are more desirable solutions.
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 13 
 on: June 13, 2014, 03:00:10 pm 
Started by tom - Last post by Gabriella95
Good content, I trust this is a good weboard about Wish to see refreshing content material next time. Thanks for sharing this publish with us. Keep it up.
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 14 
 on: June 13, 2014, 02:59:29 pm 
Started by Commander - Last post by Gabriella95
I love this site, thank you to all who are created, I learned many things, very positive, a thousand thank you.
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 15 
 on: June 13, 2014, 02:57:51 pm 
Started by Knic - Last post by Gabriella95
These posts are really good and definitely beneficial. Great stuff from this part of the internet. This is the best weboard for anyone who wants to know about this subject.
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 16 
 on: May 03, 2014, 10:58:42 am 
Started by Saomi - Last post by Saomi
I load an Image like using this code in mygui:
Code:
void* CSOpenGLImageLoader::loadImage(int& _width, int& _height, MyGUI::PixelFormat& _format, const std::string& _filename)
{
    std::string fullPath = "/gui/" + _filename;

    csRef<iLoader> loader = csQueryRegistry<iLoader>(_app->GetObjectRegistry());
    csRef<iImage> img = loader->LoadImage(fullPath.c_str());

    if (img)
    {
        _width = img->GetWidth();
        _height = img->GetHeight();
        _format = MyGUI::PixelFormat::R8G8B8A8;

        csRef<iDataBuffer> buffer = img->GetRawData();
        void *ret = malloc(buffer->GetSize());
        memcpy(ret, buffer->GetData(), buffer->GetSize());

        return ret;
    }
    else
    {
        return 0;
    }
}
and my my image's color became so strange.
origin img:

loaded img:

I using MyGUI'S OpenGL render gui,
like this:
Code:
    _renderMgr->RenderView(_view);

    if (_isGUIVisible)
    {
        _glPlatform->getRenderManagerPtr()->drawOneFrame();
    }
Please help me!!thanks
Oh I had test it
and the image is load right,
the problem is caused by the render,
and I had test it,
and now the problem is  why if I render the view,
and then I render my image using csSimplePixmap class,
it will can't dispaly,
but when I move the camera out of the mesh,
it will render the my image right,
which is the problem?

 17 
 on: May 02, 2014, 11:39:32 am 
Started by Saomi - Last post by Saomi
I load an Image like using this code in mygui:
Code:
void* CSOpenGLImageLoader::loadImage(int& _width, int& _height, MyGUI::PixelFormat& _format, const std::string& _filename)
{
    std::string fullPath = "/gui/" + _filename;

    csRef<iLoader> loader = csQueryRegistry<iLoader>(_app->GetObjectRegistry());
    csRef<iImage> img = loader->LoadImage(fullPath.c_str());

    if (img)
    {
        _width = img->GetWidth();
        _height = img->GetHeight();
        _format = MyGUI::PixelFormat::R8G8B8A8;

        csRef<iDataBuffer> buffer = img->GetRawData();
        void *ret = malloc(buffer->GetSize());
        memcpy(ret, buffer->GetData(), buffer->GetSize());

        return ret;
    }
    else
    {
        return 0;
    }
}
and my my image's color became so strange.
origin img:

loaded img:

I using MyGUI'S OpenGL render gui,
like this:
Code:
    _renderMgr->RenderView(_view);

    if (_isGUIVisible)
    {
        _glPlatform->getRenderManagerPtr()->drawOneFrame();
    }
Please help me!!thanks

 18 
 on: May 01, 2014, 11:30:17 am 
Started by Saomi - Last post by Saomi
Ok,
thank,
I will:)

 19 
 on: May 01, 2014, 05:36:53 am 
Started by Saomi - Last post by jorrit
There is always a first time smiley

But anyway, you can ask questions here.

 20 
 on: May 01, 2014, 05:24:30 am 
Started by Saomi - Last post by Saomi
so ,
thanks,
but how can I talk with another,
I had never used IRC and develop mailing list...
I had many question where should I go?

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