As you probably know, I get only a single colored model.
Although, you'll tell me how to color it, it won't be shaded. I mean it won't look like 3D as things like GenerateSphere look like.
So the question is how to make a genmesh look like 3D (make it shaded)?
A mesh is made of AddVertex and AddTriangle.
Call CalculateNormals() (or <autonormals/> in map file) and enable lighting for it.