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Author Topic: That's so beautiful! :O  (Read 2729 times)
Escorter
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« on: May 19, 2006, 10:32:33 pm »

Hi!

I was stopped using Crystal Space three months ago, because I thought it's outdated.

But I see the new screenshots with the castle, the soft shadow, the new CS GUI and the trees, and the only word I can say: amazing!

When the next release come out with these new features? I want to try out and see how does it works!
Does the castle demo uses CG shaders? (I don't like CG at all. What shader types are supported by the new CS?)

Regards,
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Photonman
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« Reply #1 on: May 20, 2006, 01:13:24 am »

Hi!

I was stopped using Crystal Space three months ago, because I thought it's outdated.

But I see the new screenshots with the castle, the soft shadow, the new CS GUI and the trees, and the only word I can say: amazing!

When the next release come out with these new features? I want to try out and see how does it works!
Does the castle demo uses CG shaders? (I don't like CG at all. What shader types are supported by the new CS?)

Regards,
Escorter

Nice screenshots really. My favourite picture is aws 2.0. Smiley I hope CS developers will make OpenAL new sound system too!
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jorrit
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« Reply #2 on: May 20, 2006, 05:57:30 am »

Hi!

I was stopped using Crystal Space three months ago, because I thought it's outdated.

But I see the new screenshots with the castle, the soft shadow, the new CS GUI and the trees, and the only word I can say: amazing!

When the next release come out with these new features? I want to try out and see how does it works!
Does the castle demo uses CG shaders? (I don't like CG at all. What shader types are supported by the new CS?)

Regards,
Escorter


All these features are already available in the lastest CVS of Crystal Space. So you can already try it if you want.

And yes we use CG shaders. CS supports CG and ARB shaders.

Greetings,
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Escorter
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« Reply #3 on: May 20, 2006, 11:35:22 am »

Did you fixed the alpha channel problem with shadowed renderloop?
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jorrit
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« Reply #4 on: May 20, 2006, 11:55:32 am »

Did you fixed the alpha channel problem with shadowed renderloop?

Nope, not yet.

Greetings,
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