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Author Topic: Glass Tower Studios Looking for Help  (Read 4407 times)
Posts: 13

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« on: June 16, 2006, 09:16:31 pm »


Glass Tower Studios, a software engineering company based out of Grand
Forks, ND, USA, is looking for developers to assist in the creation of
a futuristic first person shooter, currently given the working title 'Eridanus'.  The game will be using the Crystal Space Engine, along with CEL to accomplish its goals.  The following is a website outlining the project:

The following positions are available within the project:

  * Software Engineer
  * Concept Artist
  * Writer
  * 3D Modeler
  * Sound Coordinator
  * Music Developer
  * Marketing Manager

For more information about these positions, please see


~Scott Johnson
Project Coordinator
Glass Tower Studios <>
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« Reply #1 on: July 01, 2006, 03:27:25 am »

Reposted, in the format of the template:

Team name:
Glass Tower Studios

Project name:
Eridanus (Working Title)

Brief description:
A futuristic first-person shooter, with non-linear storyline.  Main character will be able to customize him/herself to a certain extent.

Target aim:
Ideally, a commercial product is the goal.  However, depending on how good the demo and/or working beta versions look, we may decide to modify it to a freeware or open source project.

A percentage of total profit, along with possible job offers upon completion, if the product is commercially marketed.  Currently, all positions are volunteer.  Amount of compensation, if the product is commercially successful, will be based on total percentage contributed to the final product.

Target system is Win32.  If possible, we would like to also port to Linux and/or Apple.  We will be using Crystal Space and CEL for graphics, with possibly a separate physics engine.  Sound will be based off of either a Crystal Space inherent sound structure, or maybe SDL/OpenAL.  Redesign of open source libraries may need to be performed if they do not meet the needs of the development team, in which case we will be contributing to said development project.  All coding staff must be fluent in C++, and be able to understand UML diagrams.
Talent needed:
We need the following talent:

Software Engineers (Familiarity with C++ and UML)
Concept Artists (Ability to draw)
Sound Developer (Ability to produce original digital music or sound effects)
3D Modelers (Familiarity with Blender)
Level Designers (Familiarity with Crystal Space and Blender)

Team structure:
There are currently several people in our team.  We have 2 concept artists: one has been working with us since last summer, and another one who just joined this summer.  Additionally, we have 1 software engineer who is familiarizing himself with the code base of Crystal Space and the current code of the project.  We also have 1 writer, who has been developing parts of the storyline, and a domain expert in Air Traffic Control who is guiding the development of the space traffic system.

My job is the Project Coordinator.  My duties include the recruitment of new members to the project, the assignment of tasks to current members, the maintenance of all current codebase and utilities, and the requisition of progress from current members, as well as other tasks as needed.  As of right now, most of my time is consumed with development of the code for the game, as the only other software engineer we have is not familiar enough with Crystal Space yet to handle a large deal of coding.  I have been supervising concept development, and writing parts of the storyline, so the concept artists have something to work from.


You can reach me at -- my name is Scott Johnson.  If you would like to discuss the project in more detail, feel free to email me at the above address, or contact me on msn.  My email for msn is

Additional Info:
The plotline for the game deals with a government agent in the future, who discovers he has been placed in cryogenic freeze too long.  He then begins a quest to discover what actually happened to the government he knew (and worked for), only to find out that most of the people didn't know about these secret government 'peacekeeper' agents.  As the plot continues, he will discover there is more underlying the apparent change in government than meets the eye.

While the player will begin on a desolate moon, far from Earth, the journey of the game will take the player from that moon to Earth, into space, to lush green forests of rural planets, and even to vast alien lanscapes.  We are trying to blend the concepts of a first-person shooter and a roleplaying game, much like Deus Ex did.

« Last Edit: July 01, 2006, 03:30:26 am by jwir3 » Logged
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