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Blender2Crystal Rendering Question
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Topic: Blender2Crystal Rendering Question (Read 5346 times)
CaptBewil
Newbie
Posts: 9
Blender2Crystal Rendering Question
«
on:
September 14, 2006, 09:55:17 pm »
This shot was rendered using Blend2cs dos-promt program in Hardware Mode:
This shot was rendered using Blender2Crystal 0.6 in Hardware mode using Shadowed:
My question is about the wierd coloration. If I use Standard mode then it renders more like the above screenshot except that it doesn't render shadows on the floor any more. If I render using Diffuse or Shadowed, then it gives this weird coloration effect.
Any ideas?
«
Last Edit: September 14, 2006, 09:58:17 pm by CaptBewil
»
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jorrit
Administrator
Hero Member
Posts: 1703
Re: Blender2Crystal Rendering Question
«
Reply #1 on:
September 15, 2006, 08:42:09 am »
What hardware do you have?
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CaptBewil
Newbie
Posts: 9
Re: Blender2Crystal Rendering Question
«
Reply #2 on:
September 16, 2006, 03:56:54 am »
Athlon XP 2800+
GeForce 6200
1 GB RAM
Win XP
I'd get a copy of the log for you, but I'm still at work...
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jorrit
Administrator
Hero Member
Posts: 1703
Re: Blender2Crystal Rendering Question
«
Reply #3 on:
September 18, 2006, 08:12:57 am »
Quote from: CaptBewil on September 16, 2006, 03:56:54 am
Athlon XP 2800+
GeForce 6200
1 GB RAM
Win XP
I'd get a copy of the log for you, but I'm still at work...
Try updating your OpenGL drivers from
www.nvidia.com
Greetings,
Logged
CaptBewil
Newbie
Posts: 9
Re: Blender2Crystal Rendering Question
«
Reply #4 on:
September 22, 2006, 06:31:41 pm »
Driver update did nothing...
Oddly enough, if I convert the sector mesh to a Thing, it changes to this:
In this case, the discoloration is more or less where the shadows would be...
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CaptBewil
Newbie
Posts: 9
Re: Blender2Crystal Rendering Question
«
Reply #5 on:
September 27, 2006, 09:05:57 pm »
Any ideas of what might be causing this?
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jorrit
Administrator
Hero Member
Posts: 1703
Re: Blender2Crystal Rendering Question
«
Reply #6 on:
September 28, 2006, 07:32:08 am »
No idea I'm afraid...
Greetings,
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genjix
Jr. Member
Posts: 53
Re: Blender2Crystal Rendering Question
«
Reply #7 on:
September 28, 2006, 09:48:40 pm »
We have also been having this problem (the main menu is using shadowed). When we showed Frank a screenshot he told us to try a base materialmap for all the textures of 128,128,255 (which I haven't tried yet) and seems a bit redundant to me.
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CaptBewil
Newbie
Posts: 9
Re: Blender2Crystal Rendering Question
«
Reply #8 on:
September 30, 2006, 03:55:30 am »
I'm going to try to add a normal map tonight. There are no normal maps being used in the above shots and the above shots 'odd' colors are similar to those found in a normal map. Jorrit, does that seem like a logical cause for this error? That normal maps are required when using 'diffuse' and 'shadowed' renderloops?
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CaptBewil
Newbie
Posts: 9
Re: Blender2Crystal Rendering Question
«
Reply #9 on:
October 01, 2006, 01:50:29 am »
That was it. You HAVE to have a normal map of some kind (someone should add that to the Wiki).
Shadowed render_loop + clq lighting = t43 VVi/\/1
New question now that I have that resolved:
For whatever reason, since I added normal maps, the lights tend to flicker on and off depending on wheather I'm looking directly at it or not. Any thoughts?
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genjix
Jr. Member
Posts: 53
Re: Blender2Crystal Rendering Question
«
Reply #10 on:
October 01, 2006, 02:10:57 pm »
Quote from: genjix on September 28, 2006, 09:48:40 pm
We have also been having this problem (the main menu is using shadowed). When we showed Frank a screenshot he told us to try a base materialmap for all the textures of 128,128,255 (which I haven't tried yet) and seems a bit redundant to me.
Err, I meant normal map not material map
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CaptBewil
Newbie
Posts: 9
Re: Blender2Crystal Rendering Question
«
Reply #11 on:
October 02, 2006, 03:54:59 am »
Any thoughts on the flickering?
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