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blender2crystal soundpath
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Topic: blender2crystal soundpath (Read 3154 times)
Newbie
Posts: 2
blender2crystal soundpath
«
on:
July 16, 2007, 06:55:41 pm »
Hello everyone
I would like to know how to set up the sound path so that entitys could play sounds.
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Maverick
Newbie
Posts: 3
Re: blender2crystal soundpath
«
Reply #1 on:
July 17, 2007, 04:23:59 am »
you have to scroll down the main header, change the file path, then save your preferences, is in blender documentation
take a look
Blender's User Preferences Window
«
Last Edit: July 17, 2007, 04:26:07 am by Maverick
»
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Newbie
Posts: 2
Re: blender2crystal soundpath
«
Reply #2 on:
July 17, 2007, 02:17:43 pm »
Hmmm... it´s not working.
Isnt there somewhere a crystalspace config file for this?
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genjix
Jr. Member
Posts: 53
Re: blender2crystal soundpath
«
Reply #3 on:
August 14, 2007, 08:41:30 pm »
click on the globe icon (5th on top row from left), then click the last icon on the vertical. There is a property there called sounds_path. Set that.
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