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Author Topic: Skeletons  (Read 2086 times)
Skip VDMolen
Posts: 18

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« on: October 11, 2007, 05:05:17 pm »

Newbie--pardon for not having the terminology down correctly yet.
Using Blender I have created a scene(room?), exported it and wrote a CS program to "import" it and display it. I can successfully "roam"around the scene , detect collisions, initiate sounds and manipulate the positions of objects at will using external input. Not too sure what I was doing but got there. Now using Blender I added Armatures(some with multiple bones and tracking) with objects(meshes) linked to them. The exporter creates factories "skelname",w/ "name" referencing the individual Armatures. These files contain <skelfact>s. Previously I would manipulate the position of an identified mesh. Now I would like to do the same with the bones so as I move a bone/mesh the "linked" bones and their associated meshes would move accordingly as they are linked together.
1) I can not find an example of using skeletons.
2) Trying to use iskeleton has gotten me nowhere.
3) No too sure if this is the right approach.

Any help or suggestions would be greatly appreciated.
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