1) I would like to make a standalone program(same platform) so as to not load CS in the second machine.
That's no problem.
2) I've created a mesh in Blender and would like to generate multiple copies of it in CS. So far I see how I can create a clone of the Object but I'm lost ather that. Examples, pointers please?
as alway, TIA
Well basically blender2crystal would generate a mesh factory. And from that mesh factory you can use iEngine->CreateMeshWrapper() to make multiple meshes.