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how to make portal in 3ds max?
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Topic: how to make portal in 3ds max? (Read 3939 times)
Jr. Member
Posts: 81
how to make portal in 3ds max?
«
on:
November 19, 2007, 01:35:16 pm »
I have red the "exporterguide" in 3ds max. And followed the guide to build a portal, but when I use "walktest" to ran the map which I build in 3ds max, I can't see the portal, and the second room i build. I dont know why!
The map i built followed the "exportguide" strickly, and I tried many times, but i still can't see the portal.
The portal which i built in 3ds max only set one properities "PORTAL=_sect_room02". Are there any other properities I should set?If you know any information about this, please help me! Thank you very much!!
the map's xml file is below.
<world>
<variables>
<variable name="lightning reset"><color red="0" green="0" blue="0"/></variable>
<variable name="LodM" value="-0.00666667" /><variable name="LodA" value="1.33333" />
</variables>
<textures>
<texture name="mystone2.gif"> <file>mystone2.gif</file></texture>
<texture name="blobby.jpg"> <file>blobby.jpg</file></texture>
<texture name="marble_09_bs___128.jpg"> <file>marble_09_bs___128.jpg</file></texture>
<texture name="floors_1_d1n__128.jpg"> <file>floors_1_d1n__128.jpg</file></texture>
</textures>
<materials>
<material name="mystone2.gif"> <texture>mystone2.gif</texture></material>
<material name="blobby.jpg"> <texture>blobby.jpg</texture></material>
<material name="marble_09_bs___128.jpg"> <texture>marble_09_bs___128.jpg</texture></material>
<material name="floors_1_d1n__128.jpg"> <texture>floors_1_d1n__128.jpg</texture></material>
</materials>
<plugins>
<plugin name="thing">crystalspace.mesh.loader.thing</plugin>
<plugin name="thingFact">crystalspace.mesh.loader.factory.thing</plugin>
<plugin name="meshFact">crystalspace.mesh.loader.factory.genmesh</plugin>
<plugin name="mesh">crystalspace.mesh.loader.genmesh</plugin>
</plugins>
<meshfact name="ceiling"><plugin>thingFact</plugin><params>
<v x="9.39734" y="-0.1" z="15.7992" />
<v x="-8.87677" y="-0.1" z="15.7992" />
<v x="-8.87677" y="-0.1" z="-2.47496" />
<v x="9.39734" y="-0.1" z="-2.47496" />
<v x="9.39734" y="0.1" z="15.7992" />
<v x="-8.87677" y="0.1" z="15.7992" />
<v x="-8.87677" y="0.1" z="-2.47496" />
<v x="9.39734" y="0.1" z="-2.47496" />
<material>blobby.jpg</material>
<p name="_f_ceiling_0_1"> <v>5</v><v>1</v><v>0</v><v>4</v>
</p>
<p name="_f_ceiling_0_3"> <v>6</v><v>2</v><v>1</v><v>5</v>
</p>
<p name="_f_ceiling_0_5"> <v>7</v><v>3</v><v>2</v><v>6</v>
</p>
<p name="_f_ceiling_0_7"> <v>4</v><v>0</v><v>3</v><v>7</v>
</p>
<p name="_f_ceiling_0_9"> <v>0</v><v>1</v><v>2</v><v>3</v>
</p>
<p name="_f_ceiling_0_11"> <v>4</v><v>7</v><v>6</v><v>5</v>
</p>
</params></meshfact>
<meshfact name="floor"><plugin>thingFact</plugin><params>
<v x="9.39734" y="-0.1" z="15.7992" />
<v x="-8.87677" y="-0.1" z="15.7992" />
<v x="-8.87677" y="-0.1" z="-2.47496" />
<v x="9.39734" y="-0.1" z="-2.47496" />
<v x="9.39734" y="0.1" z="15.7992" />
<v x="-8.87677" y="0.1" z="15.7992" />
<v x="-8.87677" y="0.1" z="-2.47496" />
<v x="9.39734" y="0.1" z="-2.47496" />
<material>blobby.jpg</material>
<p name="_f_floor_0_1"> <v>5</v><v>1</v><v>0</v><v>4</v>
</p>
<p name="_f_floor_0_3"> <v>6</v><v>2</v><v>1</v><v>5</v>
</p>
<p name="_f_floor_0_5"> <v>7</v><v>3</v><v>2</v><v>6</v>
</p>
<p name="_f_floor_0_7"> <v>4</v><v>0</v><v>3</v><v>7</v>
</p>
<p name="_f_floor_0_9"> <v>0</v><v>1</v><v>2</v><v>3</v>
</p>
<p name="_f_floor_0_11"> <v>4</v><v>7</v><v>6</v><v>5</v>
</p>
</params></meshfact>
<meshfact name="wall"><plugin>thingFact</plugin><params>
<v x="9.39734" y="-4.0" z="15.7992" />
<v x="-8.87677" y="-4.0" z="15.7992" />
<v x="-8.87677" y="-4.0" z="-2.47496" />
<v x="9.39734" y="-4.0" z="-2.47496" />
<v x="9.39734" y="4.0" z="15.7992" />
<v x="-8.87677" y="4.0" z="15.7992" />
<v x="-8.87677" y="4.0" z="-2.47496" />
<v x="9.39734" y="4.0" z="-2.47496" />
<v x="8.89734" y="-4.0" z="-1.97496" />
<v x="-8.37677" y="-4.0" z="-1.97496" />
<v x="-8.37677" y="-4.0" z="15.2992" />
<v x="8.89734" y="-4.0" z="15.2992" />
<v x="8.89734" y="4.0" z="-1.97496" />
<v x="-8.37677" y="4.0" z="-1.97496" />
<v x="-8.37677" y="4.0" z="15.2992" />
<v x="8.89734" y="4.0" z="15.2992" />
<material>mystone2.gif</material>
<p name="_f_wall_0_1"> <v>5</v><v>1</v><v>0</v><v>4</v>
</p>
<p name="_f_wall_0_3"> <v>6</v><v>2</v><v>1</v><v>5</v>
</p>
<p name="_f_wall_0_5"> <v>7</v><v>3</v><v>2</v><v>6</v>
</p>
<p name="_f_wall_0_7"> <v>4</v><v>0</v><v>3</v><v>7</v>
</p>
<p name="_f_wall_0_9"> <v>13</v><v>9</v><v>8</v><v>12</v>
</p>
<p name="_f_wall_0_11"> <v>14</v><v>10</v><v>9</v><v>13</v>
</p>
<p name="_f_wall_0_13"> <v>15</v><v>11</v><v>10</v><v>14</v>
</p>
<p name="_f_wall_0_15"> <v>12</v><v>8</v><v>11</v><v>15</v>
</p>
<p name="_f_wall_0_17"> <v>11</v><v>8</v><v>0</v>
</p>
<p name="_f_wall_0_18"> <v>3</v><v>0</v><v>8</v>
</p>
<p name="_f_wall_0_19"> <v>2</v><v>3</v><v>8</v>
</p>
<p name="_f_wall_0_20"> <v>2</v><v>8</v><v>9</v>
</p>
<p name="_f_wall_0_21"> <v>1</v><v>2</v><v>9</v>
</p>
<p name="_f_wall_0_22"> <v>1</v><v>9</v><v>10</v>
</p>
<p name="_f_wall_0_23"> <v>0</v><v>1</v><v>10</v>
</p>
<p name="_f_wall_0_24"> <v>0</v><v>10</v><v>11</v>
</p>
<p name="_f_wall_0_25"> <v>15</v><v>4</v><v>12</v>
</p>
<p name="_f_wall_0_26"> <v>7</v><v>12</v><v>4</v>
</p>
<p name="_f_wall_0_27"> <v>6</v><v>12</v><v>7</v>
</p>
<p name="_f_wall_0_28"> <v>6</v><v>13</v><v>12</v>
</p>
<p name="_f_wall_0_29"> <v>5</v><v>13</v><v>6</v>
</p>
<p name="_f_wall_0_30"> <v>5</v><v>14</v><v>13</v>
</p>
<p name="_f_wall_0_31"> <v>4</v><v>14</v><v>5</v>
</p>
<p name="_f_wall_0_32"> <v>4</v><v>15</v><v>14</v>
</p>
</params></meshfact>
<settings><clearzbuf>yes</clearzbuf><lightmapcellsize>32</lightmapcellsize></settings>
<sector name="room01">
<cullerp>crystalspace.culling.frustvis</cullerp>
<meshobj name="_f_ceiling_01">
<plugin>thing</plugin>
<params><factory>ceiling</factory>
</params>
<move><v x="-9.53674e-007" y="4.00559" z="-20.8358" />
<matrix><rotx>0.0</rotx><roty>0.0</roty><rotz>0.0</rotz></matrix>
</move>
</meshobj>
<meshobj name="_f_wall_01">
<plugin>thing</plugin>
<params><factory>wall</factory>
</params>
<move><v x="-9.53674e-007" y="0.147466" z="-20.8848" />
<matrix><rotx>0.0</rotx><roty>0.0</roty><rotz>0.0</rotz></matrix>
</move>
</meshobj>
<meshobj name="_f_floor_01">
<plugin>thing</plugin>
<params><factory>floor</factory>
</params>
<move><v x="-9.53674e-007" y="-3.71014" z="-20.8866" />
<matrix><rotx>0.0</rotx><roty>0.0</roty><rotz>0.0</rotz></matrix>
</move>
</meshobj>
<portal name="_p_door">
<autoresolve />
<v x="8.17938" y="-0.0757073" z="-23.6202" />
<v x="8.17938" y="-0.0757075" z="-28.0351" />
<v x="8.17938" y="-3.77276" z="-28.0351" />
<v x="8.17938" y="-3.77276" z="-23.6202" />
<ww x="-0.0145477" y="0.00282478" z="0.0481598" />
<sector>_sect_room02</sector>
</portal>
<light name="Omni02room01">
<attenuation>none</attenuation>
<center x="-8.58307e-007" y="2.19976" z="-20.7227" />
<radius>20.0</radius>
<color red="1.0" green="1.0" blue="1.0" />
</light>
</sector>
<sector name="room02">
<cullerp>crystalspace.culling.frustvis</cullerp>
<meshobj name="_f_floor_02">
<plugin>thing</plugin>
<params><factory>floor</factory>
<replacematerial old="blobby.jpg" new="floors_1_d1n__128.jpg" />
</params>
<move><v x="16.4716" y="-3.90263" z="-20.8579" />
<matrix><rotx>0.0</rotx><roty>0.0</roty><rotz>0.0</rotz></matrix>
</move>
</meshobj>
<meshobj name="_f_wall_02">
<plugin>thing</plugin>
<params><factory>wall</factory>
<replacematerial old="mystone2.gif" new="marble_09_bs___128.jpg" />
</params>
<move><v x="16.472" y="-0.00282478" z="-20.8579" />
<matrix><rotx>0.0</rotx><roty>0.0</roty><rotz>0.0</rotz></matrix>
</move>
</meshobj>
<meshobj name="_f_ceiling_02">
<plugin>thing</plugin>
<params><factory>ceiling</factory>
</params>
<move><v x="16.4736" y="3.89733" z="-20.8579" />
<matrix><rotx>0.0</rotx><roty>0.0</roty><rotz>0.0</rotz></matrix>
</move>
</meshobj>
<light name="Omni01room02">
<attenuation>none</attenuation>
<center x="19.4546" y="-0.00282478" z="-18.0824" />
<radius>20.0</radius>
<color red="1.0" green="1.0" blue="1.0" />
</light>
<light name="Omni03room02">
<attenuation>none</attenuation>
<center x="10.9837" y="-0.00282478" z="-25.9791" />
<radius>20.0</radius>
<color red="1.0" green="1.0" blue="1.0" />
</light>
</sector>
<start name="Camera01"><sector>room01</sector><position x="-6.67572e-007" y="-2.25218" z="-15.6998" /></start>
<sequences>
</sequences>
<triggers>
</triggers>
</world>
Logged
Kriss
Newbie
Posts: 49
Re: how to make portal in 3ds max?
«
Reply #1 on:
November 23, 2007, 07:14:28 am »
Not an answer, just a quick quastion.
I see <sector>_sect_room02</sector>
but there is no sector with this name...
Logged
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