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| | |-+  How should the tangents and binormals be specified?
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Author Topic: How should the tangents and binormals be specified?  (Read 5224 times)
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« on: November 30, 2007, 02:44:11 pm »

Several shaders (like parallaxAt) refer to the normal, tangent and binormal as vertex input parameters. The normals can be either calculated automaticaly or defined in the vertex tag:
<v x="-6.878592" y="-1.970000" z="2.705635" u="0.138820" v="-0.683297" nx="-0.000000" ny="0.000000" nz="-1.000000"/>
this is clear, but how about the tangents and binormals?
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« Reply #1 on: March 09, 2008, 01:37:32 am »

You might want to join the IRC channel at #crystalspace @ and ask thebolt or res.
I doubt many other people but them would know about that, and I don't think they ever come in this forum...
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