Hi,
since I am using Blender for my daily work I always look for other engines which work together with Blender. So last week I tried to compile CS, CEL, blender2crystal etc. and I am now slowly wading trough all the new things to test and read.
Slowly I get a feeling for CS. For simple scenes lightmapping works well for me, I am just testing it on a 60MB scene (approx. 50MB textures...) which runs quite well in Blender, memory usage is at 2.7GByte right now while doing a -relight
However if I try to use the non standard renderer I get strange results, the colors are wrong and also it seem I can´t get bumpmaps.
Here is a output of a scene:
VFS_NOTIFY: loaded configuration file: C:\cygwin\home\cw\cs\CS\vfs.cfg
WARNING: could not load plugin 'crystalspace.font.server.freetype2'
NOTIFY: Could not get sound driver
crystalspace.system:
World saving enabled.
Crystal Space version 0.99 r0 [Win32-x86-GCC] (Mon 7-Jul-2004).
Created by Jorrit Tyberghein and others...
crystalspace.graphics3d.opengl:
Texture LOD bias -0.3
csDetectDriver: monitor name is '\\.\DISPLAY1'
csDetectDriver: driver name is 'ATI2DVAG'
csDetectDriver: found DLL 'atioglxx.dll'
crystalspace.canvas.openglwin:
GL driver: atioglxx.dll 6.14.10.4898
crystalspace.canvas.openglcommon.driverdb:
Applied: Work around broken ATI point sprites
Applied: ATI: Can't handle GL_BLEND texenv for GL_INTENSITY textures
Applied: ATI: Can't handle compressed formats for RECT textures
Applied: ATI: RECT texture extension support apparently sucks
crystalspace.canvas.openglcommon:
OpenGL renderer: RADEON X800 SE x86/SSE2 (vendor: ATI Technologies Inc.)
version 1.5.4898 WinXP Release
Using windowed mode at resolution 640x480.
Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 0
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_multitexture' found and used.
GL Extension 'GL_ARB_texture_env_combine' found and used.
GL Extension 'GL_ARB_multisample' found and used.
crystalspace.canvas.openglcommon:
Multisample: disabled
crystalspace.canvas.openglcommon.fontcache:
Text drawing method: Multitexturing
crystalspace.canvas.opengl.extmgr:
WGL Extension 'WGL_ARB_extensions_string' found and used.
WGL Extension 'WGL_EXT_swap_control' found and used.
crystalspace.canvas.openglwin:
VSync is disabled.
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_version_1_2' found and used.
GL Extension 'GL_ARB_texture_cube_map' found and used.
GL Extension 'GL_EXT_texture3D' found and used.
GL Extension 'GL_ARB_vertex_buffer_object' found, but not used.
GL Extension 'GL_SGIS_generate_mipmap' found and used.
GL Extension 'GL_EXT_texture_filter_anisotropic' found and used.
GL Extension 'GL_EXT_texture_lod_bias' found and used.
GL Extension 'GL_ARB_point_parameters' found and used.
GL Extension 'GL_ARB_point_sprite' found, but not used.
GL Extension 'GL_EXT_framebuffer_object' not found.
GL Extension 'GL_ARB_texture_rectangle' not found.
GL Extension 'GL_EXT_texture_rectangle' found, but not used.
GL Extension 'GL_NV_texture_rectangle' not found.
crystalspace.graphics3d.opengl:
Maximum texture size is 2048x2048
Point sprites are NOT supported.
VBO is NOT supported.
Stencil clipping is used for objects >= 50 triangles.
Clearing Z buffer when stencil clear is needed enabled
crystalspace.graphics3d.shadermgr:
Loaded compiler plugin crystalspace.graphics3d.shadercompiler.xmlshader,
compiler: XMLShader
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_texture_compression' found and used.
GL Extension 'GL_EXT_texture_compression_s3tc' found and used.
crystalspace.graphics3d.opengl:
Render-to-texture backend: framebuffer
Delayed buffer swapping: disabled
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader std_lighting: 8 variations
Shader std_lighting_portal: unvarying
crystalspace.system:
Loading map 'cstest/world.zip'.
VFS_MOUNT: Mounted: Vpath /tmp/__automount0__, Rpath cstest$/world$.zip
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader ambient: unvarying
Shader light_bumpmap: unvarying
Shader ambient: unvarying
Shader light_bumpmap: unvarying
crystalspace.graphic.image.io.jpeg:
Not a JPEG file: starts with 0x89 0x50
Not a JPEG file: starts with 0x00 0x00
crystalspace.maploader:
Could not find material 'wood05a.tga'. Creating new material using texture
with that name
Could not find material 'stone04a.tga'. Creating new material using texture
with that name
Could not find material 'block10c.tga'. Creating new material using texture
with that name
Could not find material '256-04c.tga'. Creating new material using texture
with that name
Could not find material '256-04a.tga'. Creating new material using texture
with that name
crystalspace.mesh.object.thing:
Lightmap quality=3
Lightmapping enabled=1
crystalspace.maploader:
Could not find material 'stone04a_Blood.png'. Creating new material using
texture with that name
Could not find material 'stone04aX4_Door.png'. Creating new material using
texture with that name
Could not find material 'woodmgrid1b.tga'. Creating new material using
texture with that name
crystalspace.graphic.image.io.jpeg:
Not a JPEG file: starts with 0x47 0x49
Not a JPEG file: starts with 0x89 0x50
Not a JPEG file: starts with 0x47 0x49
crystalspace.engine.notify:
Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
Recalculation of lightmaps forced.
Initializing lighting (15 meshes).
Shining lights (2 lights).
Doing light 0
Doing light 1
Time taken: 0.0830 seconds.
Caching lighting (15 meshes).
crystalspace.system:
Precaching all things...
Precaching finished...
Total level load time: 1.718 seconds
Computing OBBs ...
--------------------------------------
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_texture_env_dot3' found and used.
crystalspace.graphics3d.shader.fixed:
Multitexture units: whopping 8
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader 'ambient'<0>: Technique with priority 50 succeeds!
Shader shadowextrude: unvarying
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_vertex_program' found and used.
GL Extension 'GL_ARB_fragment_program' found and used.
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader 'shadowextrude', pass 0 has no texture mappings
Shader 'shadowextrude'<0>: Technique with priority 100 succeeds!
Shader 'light_bumpmap'<0>: Technique with priority 350 succeeds!
crystalspace.font.csfont:
Could not read font file /fonts/ttf/arialuni.ttf.
This is how the scene look if I did not move:

And after moving:

The lights are not colored in the blender scene.....
Some more info: I am on WindowsXP, using Cygwin, CVS CS, and blender2cs. The stenciltest.exe is also very colorfull, but I can´t prove if that is wanted?
Regards,
Carsten.