OK! So, I previously had a problem with setting Crystal, CEL and B2CS to work and was (kind of) forced to change OS for another reason... This actually solved my previous problem. Now, I have one problem left and an annoying thing to solve:
The problem:when I use the basic blender scene (a lamp, a cube and a camera) and set the cube as the "player" in the gui (otherwise I get a no player error while using CEL export), I get this thread's title's error, or, (much) more precisely:
Done: /tmp/world.zip created
I: Total Export Time: 0h 0m 0s
I: Starting Library Export to /tmp/world.zip
I: Exporting sector: Scene
Exporting PLAYER:Cube None
* fast genmesh export no uv
Traceback (most recent call last):
File "/home/jeremie/.blender/scripts/bpymodules/b2cs/gui/__init__.py", line 10, in button_event
event.button_event(evt)
File "/home/jeremie/.blender/scripts/bpymodules/b2cs/gui/event.py", line 52, in button_event
gui.button_event(evt)
File "/home/jeremie/.blender/scripts/bpymodules/b2cs/gui/gui.py", line 316, in button_event
b2cs.export.doExportWorld(2)
File "/home/jeremie/.blender/scripts/bpymodules/b2cs/export/__init__.py", line 536, in doExportWorld
res = export_blend(filename,wf,do_view,run)
File "/home/jeremie/.blender/scripts/bpymodules/b2cs/export/__init__.py", line 374, in export_blend
if not export_world(run):
File "/home/jeremie/.blender/scripts/bpymodules/b2cs/export/__init__.py", line 208, in export_world
export_sector(bsector,ui_keys,root_node)
File "/home/jeremie/.blender/scripts/bpymodules/b2cs/export/__init__.py", line 141, in export_sector
b2cs.export_object(object,ui_keys)
File "/home/jeremie/.blender/scripts/bpymodules/b2cs/__init__.py", line 474, in export_object
sub_export(object,object_prop,global_keys)
File "/home/jeremie/.blender/scripts/bpymodules/b2cs/__init__.py", line 252, in sub_export
sub_run_function("export",object,object_prop,global_keys,True)
File "/home/jeremie/.blender/scripts/bpymodules/b2cs/__init__.py", line 213, in sub_run_function
submodule.__getattribute__(function)(object,object_prop,global_keys)
File "/home/jeremie/.blender/scripts/bpymodules/b2cs/export/entity.py", line 956, in export
export_mesh(object,object_keys,global_keys)
File "/home/jeremie/.blender/scripts/bpymodules/b2cs/export/entity.py", line 489, in export_mesh
node_entity = celxml.cel_add_entity(node_sector,"camera",basetpl)
File "/home/jeremie/.blender/scripts/bpymodules/b2cs/celxml.py", line 101, in cel_add_entity
node = xml_add_child(sector_node,"addon")
File "/home/jeremie/.blender/scripts/bpymodules/b2cs/xmlutils.py", line 79, in xml_add_child
node = parentnode.appendChild(document.createElementNS(None,element))
AttributeError: 'NoneType' object has no attribute 'appendChild'
and if I don't use the CEL export option:
FtWarning: Creation of InputSource without a URI
/home/jeremie/Desktop/folders/CEL/celstart: error while loading shared libraries: libceltool-1.9.so: cannot open shared object file: No such file or directory
start detecting experimental features
Check for b2cs3d dependencies:
* embedgl True
* cspace False
* pycscegui False
* newbinds False
* verse False
* blcelc module not found
Check for obsidian dependencies:
* celstart /home/jeremie/Desktop/folders/CEL/celstart
* pycegui False
Using following experimental extensions:
end detecting experimental features
Read 52 pcclasses info.
BlendLoaded
UpgradePcPropertyBackend
Initializing blender2crystal core
Loading submodules in
Loading submodules in ui
Loading submodules in tool
Loading submodules in export
Loading submodules in import
Done: Blender2Crystal succesfully loaded
Quest: TimedDeath
* state init
* attr: timeout $timeout
* trigger timeout
* reward destroyentity
* attr: entity $this
* Load default timeout 10000
timeout 10000
E: trying to use viewmesh export mode. Failed to find the viewmesh program.
and indeed, I have no viewmesh program for some reason - though that shouldn't be the problem of the CEL export error.
Now, the thing that's annoying me, aside from that, is that seemingly, I have to re set my CRYSTAL and CEL variables at each program exit...
Now, it's been weeks since I tried to make CS+CEL+B2CS(+Blender) work and it still doesn't so any help is mucho appreciated
Many thanks in advance - (please respond)
EDIT: Forgot again ><
OS: Ubuntu Hardy Heron (8.04)
CS version: latest trunk as of july 13, 2008
CEL version: latest trunk as of july 13, 2008
B2CS version: (guess what) latest trunk as of july 13, 2008
B2CS, CEL and CS come from SVN.
Blender version: 2.46 apricot rev. 15606 (debug version - current latest build on graphicall excluding the broken link one (rev15608))
That should do... again: any help is much appreciated.