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Author Topic: walktut proble  (Read 3407 times)
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« on: September 10, 2008, 03:24:41 pm »

I'am a complete noob trying to learn Crystal Space and CEL and probably make someting useful Smiley

So, I compiled Crystal Space - successfully
Then I compiled CEL - successfully
However, then I try to run waktut.exe I have the following error:

  GL driver: nvoglnt.dll

  Applied: NVidia: RECT texture extension apparently broken

  OpenGL renderer: GeForce 8500 GT/PCI/SSE2/3DNOW! (vendor: NVIDIA
  Corporation) version 2.1.1
  Using windowed mode at resolution 640x480.
  Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 64
  AccumAlpha: 16 MultiSamples: 0
  Multisample: disabled

  VSync is disabled.

  Using VBO with 64 MB of VBO memory

  Recalculation of lightmaps forced.
  Initializing lighting (15 meshes).
  Shining lights (2 lights).
  Time taken: 0.6250 seconds.
  Caching lighting (15 meshes).
  LoadLibraryEx(D:\MIDS\CS\crystalspace-src-1.2.1\sprcal3d.dll) error 14001: This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem.
SCF_WARNING: factory returned a null instance for crystalspace.mesh.object.sprite.cal3d
   if error messages are not self explanatory, recompile CS with CS_DEBUG

  could not load plugin 'crystalspace.mesh.object.sprite.cal3d'
crystalspace.spritecal3dfactoryloader.setup.objecttype:  Could not load the sprite.cal3d mesh object plugin!
crystalspace.spritecal3dfactoryloader.setup.objecttype:  [node: library,meshfact(name=test),params]
cel.pfobject.mesh.loadmeshfactory:  Error loading mesh object factory or library 'cally.cal3d'!
Seminar Test:  Error loading model!
Seminar Test:  Couldn't create player!

What should I do?
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