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« on: October 28, 2008, 03:00:04 am » |
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hello i try to make an alpha map i made a tga file with alpha channel (32bits) but the i don't have the expected result here is the screenshot  thanks
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jorrit
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« Reply #1 on: October 28, 2008, 06:44:53 am » |
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How are you using it? Can you show us some code?
Also what version of CS?
Greetings,
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« Reply #2 on: October 28, 2008, 12:03:23 pm » |
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it's the 1.2.1 version of CS and i don't put any code ... i just applied a tga texture to my object idon't know how can i add some code in blender
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jorrit
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« Reply #3 on: October 28, 2008, 02:42:20 pm » |
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Ok, then show me the object. I need to see how you're using that texture.
Greetings,
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« Reply #4 on: October 28, 2008, 06:36:11 pm » |
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here is all my parameters for the alpha map 
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jorrit
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« Reply #5 on: October 28, 2008, 07:19:36 pm » |
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Perhaps it would be best if you could just attach your exported level here.
Greetings,
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« Reply #6 on: October 28, 2008, 07:58:23 pm » |
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jorrit
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« Reply #7 on: October 28, 2008, 08:00:03 pm » |
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I mean the exported file. Not the blend file.
Greetings,
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« Reply #8 on: October 28, 2008, 08:02:57 pm » |
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jorrit
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« Reply #9 on: October 28, 2008, 08:09:19 pm » |
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Ah I see. You're using stencil renderloop and unfortunatelly that doesn't easily support alpha I'm afraid. This is a limitation of the stencil shadowing algorithm and is hard to fix. In 1.9 (trunk) we have another shadowing technique that doesn't have this problem.
Greetings,
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« Reply #10 on: October 28, 2008, 08:13:34 pm » |
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ok so what is the solution to fix it ? because i test all the renderloop mode and the result is the same so must i change for the trunk version ? thks
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jorrit
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« Reply #11 on: October 28, 2008, 08:26:51 pm » |
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It is the renderloop setting in either sector or world settings. You probably set that to 'shadowed'. Avoid that one.
Greetings,
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« Reply #12 on: October 28, 2008, 08:38:58 pm » |
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in world setting i have shadowed and in sector setting of my object i have shadowed too
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