Hi,
i want to compile crystalSpace and CEL with ODE support. I want to develop a game with physics for study. I work on a gentoo linux, build-environment automake and jam is installed.
That is what i have done:
get ode source, version 0.8
svn co https://opende.svn.sourceforge.net/svnroot/opende/trunk opende
i downloaded
crystalspace-src-1.2.1 and
cel-src-1.2.1.
first configure and compile ODEsh autogen.sh
./configure --with-trimesh=opcode
make -j4
make install
all done, no problem
second, configure and compile crystalspace./configure --with-ode="/opt/ode/opende"
from the configuration output:
.
.
.
checking for ode-config... ode-config
checking for libode... yes
checking if libode is built with OPCODE support... yes
checking if libode is sufficiently recent... yes
.
.
.
then compiled it
jam -j4
everythings works without problems
third: Compile CELexport CRYSTAL="/opt/cs_src"
./configure
jam -j4
It compiles, everything seems fine. I can start demos with
celstart (i.e. celdemo.celzip, shadertest.celzip), but when i want to start the
physicsdemo.celzip i got the error that ode is not found.
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.dynamics.ode'
i found no tutorial or wiki entry that shows how i had to build ode, crystalspace and cel together. Only in README and INSTALL files there was sometimes a hint.
Can someone help me ? Don't know what is going wrong . . . any suggestions ?
thanks
Sebastian