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Author Topic: some questions about coordinates Transformation  (Read 6802 times)
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« Reply #15 on: February 17, 2009, 09:54:51 am »

You mean that I can get the red area and change it to a texture ,then rendering?
But how to get it as a texture?
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jorrit
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« Reply #16 on: February 17, 2009, 09:55:36 am »

Quote from:  link=topic=1853.msg8219#msg8219 date=1234860891
You mean that I can get the red area and change it to a texture ,then rendering?
But how to get it as a texture?

I just told you. g3d->SetRenderTarget(). That way you can render on a texture.

Greetings,
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« Reply #17 on: February 17, 2009, 10:06:04 am »

I know, but the red area which I marked would be changed after the player is moving every frame. I need to render the changing every frame in another place.
And I can use "g3d->SetRenderTarget()" also?
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jorrit
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« Reply #18 on: February 17, 2009, 10:07:03 am »

Quote from:  link=topic=1853.msg8221#msg8221 date=1234861564
I know, but the red area which I marked would be changed after the player is moving every frame. I need to render the changing every frame in another place.
And I can use "g3d->SetRenderTarget()" also?

Yes, doing this every frame is no problem. It will be a HUGE deal faster then doing it one pixel at a time.

Greetings,
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« Reply #19 on: February 17, 2009, 10:13:24 am »

Thank you very much!!! I will try later!
You are so kind!
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