Sure

My Cg version is 2.1(2100)
And here is the -verbose=-scf output(-plugin=bugplug -relight -verbose=-scf):
bazhenov@bazhenov-desktop:~/Programming/ChroniclesOfElavia$ ./bin/Debug/ChroniclesOfElavia -relight -plugin=bulplug -verbose=-scf
VFS_NOTIFY: loaded configuration file: /home/bazhenov/Programming/ChroniclesOfElavia/vfs.cfg
VFS_NOTIFY: merged configuration file: /usr/local/etc/crystalspace-1.2/vfs.cfg
WARNING: could not load plugin 'crystalspace.utilities.bulplug'
NOTIFY: Could not get sound loader (v2)
NOTIFY: Could not get sound driver (v2)
crystalspace.graphics3d.opengl:
Texture LOD bias -0.3
crystalspace.canvas.glx2d:
Opening GLX2D
Creating Context
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 16
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 8
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 6
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 4
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 2
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 0
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 16
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 8
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 6
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 4
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 2
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 0
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0
AccumAlpha: 0 MultiSamples: 16
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0
AccumAlpha: 0 MultiSamples: 8
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0
AccumAlpha: 0 MultiSamples: 6
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0
AccumAlpha: 0 MultiSamples: 4
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0
AccumAlpha: 0 MultiSamples: 2
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 1 AccumColor: 0
AccumAlpha: 0 MultiSamples: 0
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 1 AccumColor: 0
AccumAlpha: 0 MultiSamples: 16
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 1 AccumColor: 0
AccumAlpha: 0 MultiSamples: 8
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 1 AccumColor: 0
AccumAlpha: 0 MultiSamples: 6
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 1 AccumColor: 0
AccumAlpha: 0 MultiSamples: 4
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 1 AccumColor: 0
AccumAlpha: 0 MultiSamples: 2
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 1 AccumColor: 0
AccumAlpha: 0 MultiSamples: 0
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 0 AccumColor: 0
AccumAlpha: 0 MultiSamples: 16
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 0 AccumColor: 0
AccumAlpha: 0 MultiSamples: 8
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 0 AccumColor: 0
AccumAlpha: 0 MultiSamples: 6
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 0 AccumColor: 0
AccumAlpha: 0 MultiSamples: 4
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 0 AccumColor: 0
AccumAlpha: 0 MultiSamples: 2
Probing pixel format: Color: 32 Alpha: 8 Depth: 32 Stencil: 0 AccumColor: 0
AccumAlpha: 0 MultiSamples: 0
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 0 AccumColor: 0
AccumAlpha: 0 MultiSamples: 16
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 0 AccumColor: 0
AccumAlpha: 0 MultiSamples: 8
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 0 AccumColor: 0
AccumAlpha: 0 MultiSamples: 6
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 0 AccumColor: 0
AccumAlpha: 0 MultiSamples: 4
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 0 AccumColor: 0
AccumAlpha: 0 MultiSamples: 2
Probing pixel format: Color: 32 Alpha: 0 Depth: 32 Stencil: 0 AccumColor: 0
AccumAlpha: 0 MultiSamples: 0
Probing pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 16
Video driver GL/X version (direct renderer)
Visual ID: 0x00000024, 24bit TrueColor
R8:G8:B8:A8,
level 0, double buffered
crystalspace.canvas.openglcommon:
OpenGL renderer: GeForce 8600 GT/PCI/SSE2/3DNOW! (vendor: NVIDIA
Corporation) version 3.0.0 NVIDIA 180.44
Using windowed mode at resolution 1024x768.
Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 48
AccumAlpha: 16 MultiSamples: 0
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_multitexture' found and used.
GL Extension 'GL_ARB_texture_env_combine' found and used.
GL Extension 'GL_ARB_multisample' found and used.
crystalspace.canvas.openglcommon:
Multisample: disabled
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_fragment_program' found and used.
crystalspace.canvas.openglcommon.fontcache:
Text drawing method: Multitexturing
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_version_1_2' found and used.
GL Extension 'GL_ARB_texture_cube_map' found and used.
GL Extension 'GL_EXT_texture3D' found and used.
GL Extension 'GL_ARB_vertex_buffer_object' found and used.
GL Extension 'GL_SGIS_generate_mipmap' found and used.
GL Extension 'GL_EXT_texture_filter_anisotropic' found and used.
GL Extension 'GL_EXT_texture_lod_bias' found and used.
GL Extension 'GL_ARB_point_parameters' found and used.
GL Extension 'GL_ARB_point_sprite' found, but not used.
GL Extension 'GL_EXT_framebuffer_object' found and used.
GL Extension 'GL_ARB_texture_non_power_of_two' found and used.
GL Extension 'GL_ARB_vertex_program' found and used.
GL Extension 'GL_EXT_secondary_color' found and used.
crystalspace.graphics3d.opengl:
Maximum texture size is 8192x8192
Using VBO with 128 MB of VBO memory
Stencil clipping is used for objects >= 50 triangles.
Clearing Z buffer when stencil clear is needed enabled
crystalspace.graphics3d.shadermgr:
Loaded compiler plugin crystalspace.graphics3d.shadercompiler.xmlshader,
compiler: XMLShader
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_texture_compression' found and used.
GL Extension 'GL_EXT_texture_compression_s3tc' found and used.
GL Extension 'GL_EXT_abgr' found and used.
crystalspace.graphics3d.opengl:
Render-to-texture backend: EXT_framebuffer_object
Delayed buffer swapping: disabled
AFP DrawPixmap() workaround: disabled
“Forceful” fixed function enable: no
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader std_lighting_fixed: 8 variations, 5 ms
Shader std_lighting: 48 variations, 58 ms
Shader std_lighting_portal: unvarying, 0 ms
Shader std_lighting_fixed: 8 variations, 5 ms
Shader std_lighting: 48 variations, 60 ms
Shader std_lighting_portal: unvarying, 1 ms
crystalspace.mesh.object.thing:
Lightmap quality=3
Lightmapping enabled=1
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader ambient: 9 variations, 6 ms
Shader std_lighting_fixed: 8 variations, 15 ms
Shader terrain_fixed_base: 8 variations, 7 ms
Shader terrain_fixed_splatting: 3 variations, 3 ms
Shader light: unvarying, 15 ms
Shader light_bumpmap: unvarying, 44 ms
Shader light_spec_bumpmap: 2 variations, 68 ms
Shader parallaxAtt: 2 variations, 106 ms
crystalspace.engine.notify:
Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
Recalculation of lightmaps forced.
Initializing lighting (3 meshes).
Shining lights (1 lights).
Doing light 0
0 out of 66049
10000 out of 66049
20000 out of 66049
30000 out of 66049
40000 out of 66049
50000 out of 66049
60000 out of 66049
Time taken: 0.0720 seconds.
Caching lighting (3 meshes).
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_EXT_separate_specular_color' found and used.
GL Extension 'GL_ARB_texture_env_dot3' found and used.
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_version_1_3' found and used.
GL Extension 'GL_version_1_4' found and used.
crystalspace.graphics3d.shader.fixed:
“Forceful” fixed function enable: no
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader 'terrain_fixed_base'<1>: Technique with priority 300 succeeds!
Shader 'terrain_fixed_splatting'<0>: Technique with priority 300 succeeds!
crystalspace.graphics3d.shader.glcg:
Routing Cg fragment programs to Pixel Shader plugin OFF
Cg fragment program '(null)': using profile gp4fp[7010]
Cg vertex program '(null)': using profile arbvp1[6150]
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader 'std_lighting'<0>: Technique with priority 150 succeeds!
WARNING: CG ERROR : Invalid program handle.
WARNING: CG ERROR : Invalid program handle.
The application was launched and exited normally.
Thank you
