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Stencil Shadowing (Transparent Binary Textures)
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Topic: Stencil Shadowing (Transparent Binary Textures) (Read 533 times)
Phorem
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Stencil Shadowing (Transparent Binary Textures)
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June 29, 2010, 06:32:16 pm »
I did do a search first but i cannot see to find any information (other than what was on the Yo Frankie blog) about a "new" stencil shader that will allow binary textures to produce shadows based on the image - not the mesh (a square mesh for tree branches).
Did this (or did it) make it into the 1.4 release or is it only available via SVN? Was it only a one off for this particular use and never left the developers machine?
Any help would be great.
Adam.
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