Crystal Space
Welcome, Guest. Please login or register.
August 01, 2014, 03:30:04 pm

Login with username, password and session length
Search:     Advanced search
9005 Posts in 2043 Topics by 8270 Members
Latest Member: Rodphil39
* Home Help Search Login Register
+  Crystal Space
|-+  Crystal Space Development
| |-+  Support
| | |-+  Stencil Shadowing (Transparent Binary Textures)
« previous next »
Pages: [1] Print
Author Topic: Stencil Shadowing (Transparent Binary Textures)  (Read 647 times)
Phorem
Newbie
*
Posts: 22


View Profile
« on: June 29, 2010, 06:32:16 pm »

I did do a search first but i cannot see to find any information (other than what was on the Yo Frankie blog) about a "new" stencil shader that will allow binary textures to produce shadows based on the image - not the mesh (a square mesh for tree branches).
Did this (or did it) make it into the 1.4 release or is it only available via SVN? Was it only a one off for this particular use and never left the developers machine?

Any help would be great.
Adam.
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 3.196 seconds with 15 queries.