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Could not load the sprite.cal3d mesh object plugin!
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Topic: Could not load the sprite.cal3d mesh object plugin! (Read 733 times)
willjm
Newbie
Posts: 39
Could not load the sprite.cal3d mesh object plugin!
«
on:
October 28, 2010, 04:56:37 am »
Hi all,
I seem to be running into a possible configuration problem that I'm trying to sort out. I have some cal3d models I'm trying to load and as soon as they start to load I get an error stating the crystalspace.mesh.object.sprite.cal3d plugin could not be loaded.
Here's the error message I am receiving when trying to run the program:
LoadLibraryEx(G:\CS\sprcal3d.dll) error 14001: This application has failed to
start because the application configuration is incorrect. Reinstalling the appli
cation may fix this problem.
SCF_WARNING: factory returned a null instance for crystalspace.mesh.object.sprit
e.cal3d
if error messages are not self explanatory, recompile CS with CS_DEBUG
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.mesh.object.sprite.cal3d'
crystalspace.spritecal3dfactoryloader.setup.objecttype: Could not load the spri
te.cal3d mesh object plugin!
crystalspace.spritecal3dfactoryloader.setup.objecttype: [node: meshfact(name=gi
mp),params]
MeshLoader::loadTexture - Error loading mesh file, /tModel/cal3d/gimp/gimp.cal3d
!Press any key to continue . . .
I had this working at one point and I'm not sure what I may have changed to get this error. I have tried rebuilding CS and that didn't seem to do anything. Any other ideas for me?
Thanks,
willjm
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Vincent
Full Member
Posts: 191
Re: Could not load the sprite.cal3d mesh object plugin!
«
Reply #1 on:
November 23, 2010, 12:48:21 pm »
Hello,
which CS, compiler and cswinlibs package versions do you use ?
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