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Author Topic: Simple1 app: debug ok, release crashes  (Read 769 times)
aVoX
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« on: February 16, 2012, 11:07:33 am »

Hello.
I am new to this engine, so I wanted to giveit a try. I set everything up as described here (even though I have VS10).
When I run the app in debug configuration, everything works perfectly, but when I switch to 'release' and want to run it, it just crashes.
Some info I can give you:
  • Crystal Space 2.0 Beta 3
  • Debugger report: Unhandled exception at 0x77c315de in CrystalSpaceTest1.exe: 0xC0000005: Access violation reading location 0x00000018.
  • Crashes in: winsyspath.cpp, line 84
Code:
return (wcscmp (path1W, path2W) == 0);

    EDIT: Additional Info:
    • Version of winlibs package: The one that comes with the big lib compilation
    • Operating system: Windows 7 Home Premium x86-64 (building an 32 bit application)
    • Compiler: MSVCPP, that one that comes with VS10
    • Video card: Nvidia GeForce GT555M
    • Driver: Latest Nvidia driver (v285.62)

    Thanks in advance,
    aVoX

    EDIT2: When I use a multi-byte charset instead of unicode, it works.
    « Last Edit: February 16, 2012, 03:07:44 pm by aVoX » Logged
    res
    Develazyoper
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    « Reply #1 on: February 19, 2012, 11:31:32 pm »

    It would be most helpful if you could provide the call stack for the crash.
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