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Author Topic: Mirror the skeleton  (Read 3597 times)
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« on: September 24, 2013, 08:02:10 pm »

Hi all,
I try to mirror the skeleton, the probleme doesn't seems to be the translation but the quaternion.
The problem seems to be a local axis of the quaternion but I tried a lot of method and no one worked.
Each bones is relative to his parent, the mirroring has a table to swap Left to Right.
Thanks for the help
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