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Author Topic: Walktest failure  (Read 2113 times)
Kaladar
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« on: July 21, 2005, 04:52:45 pm »

Im using Visual C++ 7 with the latest stable release of CS. I compiled everything just fine (no errors, no warnings) but when I first tried to run walktest.exe a warning telling me to use cmd -relight show up and I could'nt see the walls in the game. After I use the command "walktest.exe -relight" the walls appeared but walktest started to hang up.

I compiled it using the wksnewrenderer.sln. Should I try using the wkstypical.sln? I don't know.

Could anyone help me?
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jorrit
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« Reply #1 on: July 27, 2005, 11:24:52 am »

Im using Visual C++ 7 with the latest stable release of CS. I compiled everything just fine (no errors, no warnings) but when I first tried to run walktest.exe a warning telling me to use cmd -relight show up and I could'nt see the walls in the game. After I use the command "walktest.exe -relight" the walls appeared but walktest started to hang up.

I compiled it using the wksnewrenderer.sln. Should I try using the wkstypical.sln? I don't know.

Could anyone help me?

What 3D card are you using? Are you using recent drivers for it? If all else fails you could attempt to go to CVS version of CS. Lots of bugs have been fixed.

Greetings,
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