I use cel. But I found the camera's position always point at the entity's foot. I want to make it point to the entity's waist. so I use this code:
pccamera->SetSpringParameters (3.5f, 0.25f, 1.01f);
But when i want to the entity forward the camera's positon will change to the default one. How set the camera and not change it when the entity move?