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Author Topic: Antialiasing?  (Read 2826 times)
muffinpeddler
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« on: September 11, 2005, 09:33:09 pm »

How can one draw lines using antialiasing?  I know how to use gl smoothing to get line smooth antialiasing, but how can I get that in CS?

Thanks.
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muffinpeddler
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« Reply #1 on: September 19, 2005, 12:53:16 am »

Anyone?  If there isn't an easy answer, what's the best way to get to GL stuff from CS?  Just use gl includes and do it normally?
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azuron
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« Reply #2 on: September 19, 2005, 06:34:48 am »

You can set the anti aliasing configuration in your video card driver.
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Develazyoper
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« Reply #3 on: September 19, 2005, 01:33:14 pm »

CS currently does not support drawing AA lines.
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muffinpeddler
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« Reply #4 on: September 19, 2005, 01:35:53 pm »

Any way I could use opengl calls to get the effect?
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Develazyoper
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« Reply #5 on: September 19, 2005, 01:43:13 pm »

You cannot directly use OpenGL.

An alternative way would be to augment CS for that - Draw[Simple]Mesh() can already draw lines; your could perhaps add a meshtype "antialiased lines" where the lines get antialiased.
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muffinpeddler
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« Reply #6 on: September 19, 2005, 09:19:33 pm »

So what you're saying is that I add to the functionality of CS?  I was actually thinking of messing with CS to get AA stuff.  If I do solve anything, I will post it Smiley  I go for these little details.
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