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Antialiasing?
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Topic: Antialiasing? (Read 2664 times)
muffinpeddler
Full Member
Posts: 122
Antialiasing?
«
on:
September 11, 2005, 09:33:09 pm »
How can one draw lines using antialiasing? I know how to use gl smoothing to get line smooth antialiasing, but how can I get that in CS?
Thanks.
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muffinpeddler
Full Member
Posts: 122
Re: Antialiasing?
«
Reply #1 on:
September 19, 2005, 12:53:16 am »
Anyone? If there isn't an easy answer, what's the best way to get to GL stuff from CS? Just use gl includes and do it normally?
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azuron
Newbie
Posts: 22
Re: Antialiasing?
«
Reply #2 on:
September 19, 2005, 06:34:48 am »
You can set the anti aliasing configuration in your video card driver.
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res
Develazyoper
CS Developer
Full Member
Posts: 206
Re: Antialiasing?
«
Reply #3 on:
September 19, 2005, 01:33:14 pm »
CS currently does not support drawing AA lines.
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muffinpeddler
Full Member
Posts: 122
Re: Antialiasing?
«
Reply #4 on:
September 19, 2005, 01:35:53 pm »
Any way I could use opengl calls to get the effect?
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res
Develazyoper
CS Developer
Full Member
Posts: 206
Re: Antialiasing?
«
Reply #5 on:
September 19, 2005, 01:43:13 pm »
You cannot directly use OpenGL.
An alternative way would be to augment CS for that - Draw[Simple]Mesh() can already draw lines; your could perhaps add a meshtype "antialiased lines" where the lines get antialiased.
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muffinpeddler
Full Member
Posts: 122
Re: Antialiasing?
«
Reply #6 on:
September 19, 2005, 09:19:33 pm »
So what you're saying is that I add to the functionality of CS? I was actually thinking of messing with CS to get AA stuff. If I do solve anything, I will post it
I go for these little details.
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