Okay, think of a first person shooter game, like half-life, where the gun is positioned in the corner of the screen and stays there. I want to achieve that. Am I going about it the wrong way? Could I do it orthagonally and keep the position 2d? Basically, I am confused with all this and am trying to find ways that seem like they work.
Hmm if you do it like that then why is there a main character model in the first place? Why not just make the weapon an independent mesh and not attempt to make it a child of the actor? That would be a lot easier.