Crystal Space
Welcome, Guest. Please login or register.
November 21, 2017, 04:43:54 pm

Login with username, password and session length
Search:     Advanced search
9081 Posts in 2051 Topics by 80575 Members
Latest Member: Latanowicz1971
* Home Help Search Login Register
+  Crystal Space
|-+  Crystal Space Projects
| |-+  Project Discussion
| | |-+  A new race of RPGs
« previous next »
Pages: [1] Print
Author Topic: A new race of RPGs  (Read 7269 times)

« on: October 03, 2005, 03:15:17 am »

Hi, I am a coder/developer and im looking for talented individuals, or people who would like to develop their talent further. I am trying to get a group going, with a first game. It is an RPG, but it will be the new fad leader, rather then a follower.

More details to come. Please post your area of expertise if you would be interested in something like this.

(Not For Profit) Meaning there will be no hourly wages, but royalties will be paid out. This game will be free to play at first, but plans to use the free version to attract investors are in place.


« Reply #1 on: October 03, 2005, 03:45:40 am »

Here is the information.

Company profile
   Establishing a solid reputation, and creating an end product that all industry leaders will follow is the main goal of this project. Composed of college students, industry leaders, and apprentices to the industry. Dedication, pride, and completion is our foundation. Together we will become industry leaders, and earn the loyalty of gamers across the world. Group has room for advancement, and will not be restricted to an at home game development studio environment.

The Game Profile
   United Nations, is a multiplayer game which allows players to immerse themselves in an online universe like no other. Un-like common RPG’s there is usually never an end, but UN (United Nations) will be the new fad leader rather then a follower. The year is 2010 and life on earth has come to complete chaos. The puzzling question of life beyond earth has at last been answered. This new life, Enerpians. Enerpians have launched a full scale invasion against earth. They have completely invaded all portions of the world except the US, UK, and most of Europe because of great resistance. Most have been killed, others enslaved.

There is no more Super Power, but three nations have united in hopes to gain complete control of earth, and outer planets. The United States, United Kingdom and France must put all frustrations aside, and unite to save the world from complete extinction. There is little government structure left, and all remaining citizens have volunteered themselves to the new united military as it is their only hopes of survival. Three main basses have been set up, one in the US Territory, UK Territory, and France territory. These basses are old military installations.

They are secure and extremely difficult to penetrate or destroy. Beyond these areas small pockets of resistance from stragglers have been established. Beyond these points is land controlled or patrolled by the Enerpians. It is extremely dangerous to venture paste these points alone. The goal is to venture out past the already secured area and establish new basses, secure resources, kill Enerpians, capture Enerpian technology, destroy Enerpian Structures/basses, and defend all obtained land.

Enerpians have one rather large main base, which takes, up the entire piece of land once known as Australia. Beyond that they have established villages and smaller camps for their people and advancement. They came with about the same level of technology, but their space travel and laser weaponry technology is far superior then that of humane.

   The universe is without limits and space travel has already been adopted. It’s a race against both sides to obtain complete control of the “airspace” such as stations, ships…etc The second vital race is to control the moons, and surrounding planets/asteroids. The asteroids are filled with metals, and other precious resources. Mining them would prove to be vital to the success of one side. Establishing civilizations on other planets would increase the potential of one side winning. The same goes for the moons. Enerpians have no where else to go, their home planet destroyed completely because their sun has exhausted all of it’s hydrogen. Resulting in their planet being engulfed by a huge expanding ball of fire. Do not be fooled though, they have reproduced to great numbers on earth. The purpose is simply to survive and build one’s self as well the betterment of its people.

   Players will have the option to be Enerpian or Human. The only way for the entire simulation to come to an end is for one race to completely wipe out the other. When this occurs the game will reach a conclusion. There will be many instances of games running on multiple servers so to play again, all the players will need to do is join a new game.

   This is very basic documentation to allow developers to get a feel of what the game is all about, and that it will succeed and become completed. This project will not be very easy, but the awards are endless for completing it. More documentation is completed and in the works, but I restrict it’s circulation to team members only. This was specifically developed for forum circulation. Thanks for taking the time to read. Any questions or interested in contributing please send an email to:

« Reply #2 on: October 03, 2005, 07:23:52 pm »

More Info

This project is new, and just getting started. We are looking to release this project in 6 stages.

Stage 1:  Create basic Content (Alpha Release)[1-Year]
-Transit Models
-Base Content

Customize a Game Engine, and put these things into the "world". Add code to allow characters to walk around, guns to function, ships to fly, and create chat features/start-up function.

Stage 2:  Finalize v1.0 (Beta Release) [6Months]
-Complete all models listed in stage 1.
-Finalize start-up function, player communication features.
-Create intro movie.
-Establish player functions. (To be able to kill, be killed, capture technology, save slaves, build basses...etc

Stage 3: v1.0 Release (Donate Ware) [6Months]
-Finalize Stage 2
-Update content
-Fix bugs
-Secure Source Code
-Hack Proof-It.
-Add 25% of listed game play/abilities.

Stage 4: v2.0 Release (Donate Ware) [6Months]
-Update new bugs.
-Add 25% more of listed game play/abilities.
-Update Content based on user feedback.

Stage 5: v3.0 Release (Life Time Membership) "Promo" [6Months]
-Limit non member players to 1hour of play time per day.
-Add 25% more of listed game play/abilities.
-Update Content based on user feedback.
-Fix new bugs.

Stage 6: v3.1 Release (Payware)[1-Year]
-Restrict use to paid users only. (Allow Life Time Membership Subscribers)
-Add remaining 25% of listed features.
-Secure Source Code
-Increase Performance
-Finalize Product

Payware version will be set up into two distro packages.

A free download for players on all previous versions. Monthly membership of 5.99. (Prices subject to change to reflect conditions that must be met to profit at the time.)
LifeTime Membership Members will receive a free download, and never have to pay again. LifeTime Membership will only be given during stage five.

For all players that have not previously plaid will need to purchase the product. They can buy it boxed at a retail store for 49.95 and receive 60 days of free play. After that they will need to pay monthly @ 14 per month.(Prices subject to change to reflect conditions that must be bet to profit at the time.) Download will not be a method of distro for "First Time" players.

We are looking at either Crystal Space or Torque. I am leaning towards Torque because it's feature rich, has good physics, and a large support channel. It's also cheaper, and the rights are more in favor of the developer. It's also much easier to get published by going through the company that crated Torque.
Nicholas Fox

« Reply #3 on: December 05, 2005, 04:19:10 pm »

It's also cheaper, and the rights are more in favor of the developer.

Crystal Space is LGPL, you can do anything you like with that. And paying 500$ isn't very cheap compared to a free engine...

Good luck btw.
Nicholas Fox

« Reply #4 on: December 05, 2005, 04:50:04 pm »

Sorry for doubleposting, I wanted to edit but forgot my login Smiley

You should think about your schedule again, and you should think about it for like six months. This may be Stage 0.5 smiley

In a commercial environment, even our planning stage was longer than your "Basic Content Stage". I don't want to rip on you for making a game, but you can't and mustn't rush art.

I like the fact that you started planning out. Here's my tip: If you haven't done that already, write a design document. I think you can easily write about 500 pages for what you presented here. Then delete it and write it again. Then make a high level design document describing your game on 10 pages. Then write the Art Bible (Style Guide).(Oh, be sure to tell your members how to use a wiki and to keep it clean if you want to use such a thing... They're evil...) Planning is the single most important stage for such a project. Our team members shipped some games - we're not exactly ID Software, but we did. You should read "Developing Online Games: An Insider's Guide" by Jessica Mulligan and "Developing Virtual Worlds" by Richard Bartle for more information on the importance of that step. Do it with one of your project managers and draw sketches. After that, people will believe that you KNOW what you're doing. And you will daff many problems aside that you would have to face during the development phase otherwise.

Again, I don't want to kick you in the nuts, I'm just telling you about the mistakes we made. You don't have to make them, because you don't have a schedule that you have to stick to.

The last advice I want to give you is: Start with something a bit more easy, especially with a new team. Even with an Art Bible and on-site artists, it's VERY hard to keep artists stick to the same style. This is even worse if you're trying to make people believe in a giant world they're playing in.

Just my 2.443345 cents

Kind regards,
Posts: 7

View Profile WWW Email
« Reply #5 on: December 28, 2005, 10:33:31 pm »

(Oh, be sure to tell your members how to use a wiki and to keep it clean if you want to use such a thing... They're evil...)

How would you suggest doing this - how would you say a wiki should be used and kept clean? What pitfalls should I avoid in using them (i.e., how are they evil)?
Posts: 8

View Profile
« Reply #6 on: February 06, 2006, 11:57:31 pm »

How would you suggest doing this - how would you say a wiki should be used and kept clean? What pitfalls should I avoid in using them (i.e., how are they evil)?

I would suggest to only give write permission to your game designers and have a very very clean structure. Make small categories like "Weapon Design proposals" and "Story Related Ideas".
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 8.217 seconds with 17 queries.