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Jammer The Gardener
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Topic: Jammer The Gardener (Read 10122 times)
Darek
Newbie
Posts: 48
Jammer The Gardener
«
on:
July 25, 2007, 08:26:11 pm »
Cartoon game for kids.
homesite:
http://jammers.sourceforge.net/
projectsite:
http://sourceforge.net/projects/jammers/
Used tools: Celstart (CrystalSpace 1.3 + CEL 1.3), Blender, Gimp, Gcc.
«
Last Edit: October 08, 2007, 01:40:54 am by Darek
»
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Seige
Newbie
Posts: 2
Re: Jammer The Gardener
«
Reply #1 on:
November 06, 2007, 03:41:13 am »
How long did it take you to make that? Looks good.
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Darek
Newbie
Posts: 48
Re: Jammer The Gardener
«
Reply #2 on:
November 06, 2007, 11:36:39 am »
Thanks
Long - 2 years. But I'm making it in very spare time (still developing v1.1) it's just testcase for my new CEL features.
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SkyFox
Newbie
Posts: 47
Re: Jammer The Gardener
«
Reply #3 on:
January 08, 2008, 10:37:11 am »
I wonder how you made those sphere shaped meshes(trees etc.) Are those really high-polygon meshes, or are you using a trick?
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Darek
Newbie
Posts: 48
Re: Jammer The Gardener
«
Reply #4 on:
January 08, 2008, 04:08:59 pm »
Typical meshes with bump specular shader.
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SkyFox
Newbie
Posts: 47
Re: Jammer The Gardener
«
Reply #5 on:
January 08, 2008, 04:45:45 pm »
I see, just wondered looking at the picture. Tried to play it myself, but the application shuts down on my machine after having shown several black screens.
«
Last Edit: January 08, 2008, 04:51:51 pm by SkyFox
»
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L3zwa
Newbie
Posts: 3
Re: Jammer The Gardener
«
Reply #6 on:
April 01, 2013, 03:41:28 pm »
looks good but i think for me 2 years is too much
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