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Author Topic: Walktest Terrain Problem  (Read 4413 times)
Il_Morez
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« on: March 26, 2005, 07:37:50 pm »

Hi.. I've got some problems with CS and walktest (surprise). When i run
walktest terrain i get this answer:
morez@linux:~/CS> walktest terrain -verbose -console

crystalspace.system:
  Crystal Space version 0.98 r4 [Unix-x86-GCC] (Mon 13-Aug-2004).
  Created by Jorrit Tyberghein and others...

crystalspace.canvas.glx2d:
  Opening GLX2D

  Creating Context

  Video driver GL/X version (direct renderer)
  Visual ID: 27, 24bit TrueColorn
  Frame buffer: 32bit
  R8:G8:B8:A8,
  level 0, double buffered
  Depth buffer: 24bit

crystalspace.canvas.openglcommon.driverdb:
  Applied: Work around broken ATI point sprites
  Applied: ATI r300+ setting: Texture Compression

crystalspace.canvas.openglcommon:
  OpenGL renderer: RADEON 9800 Pro Generic (vendor: ATI Technologies Inc.)
  version 1.3.4893 (X4.3.0-8.10.19)
  Using windowed mode at resolution 640x480.

crystalspace.canvas.opengl.extmgr:
  GL Extension 'GL_ARB_multitexture' found and used.
  GL Extension 'GL_ARB_texture_env_combine' found and used.
  GL Extension 'GL_ARB_multisample' found and used.

crystalspace.canvas.openglcommon:
  Multisample: disabled

crystalspace.graphics3d.opengl:
    Optional Clipping: NPS
    Required Clipping: PS0
    Outer Clipping: ZS0
  Using multitexture extension with 8 texture units

crystalspace.canvas.opengl.extmgr:
  GL Extension 'GL_ARB_texture_compression' found and used.
  GL Extension 'GL_ARB_texture_env_dot3' found and used.
  GL Extension 'GL_ARB_vertex_program' found and used.
  GL Extension 'GL_EXT_texture_env_combine' found and used.
  GL Extension 'GL_EXT_texture_env_dot3' found and used.
  GL Extension 'GL_NV_vertex_array_range' not found.
  GL Extension 'GL_NV_vertex_program' not found.
  GL Extension 'GL_SGIS_generate_mipmap' found and used.
  GL Extension 'GL_EXT_texture_filter_anisotropic' found and used.

crystalspace.graphics3d.opengl:
    Maximum texture size is 2048x2048

crystalspace.system:
  Loading map '/lev/terrain'.
crystalspace.renderloop.load:  Engine doesn't have a render loop manager!
[node: world,addon,params]
ALERT: crystalspace.renderloop.load:  Engine doesn't have a render loop manager!
[node: world,addon,params]
crystalspace.system:  Failing to load map!
ALERT: crystalspace.system:  Failing to load map!
crystalspace.system:  Error initializing system!
ALERT: crystalspace.system:  Error initializing system!
Cleaning up...

crystalspace.graphics3d.opengl:
  Peak GL texture cache size: 0.00 MB

Could someone tell me what's going on..?! The walktest flarge and a "map" (3 cubes   cheesy ) run great.. but I would like to see a landscape..eh eh..
Thanks to all.
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Il_Morez
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« Reply #1 on: March 27, 2005, 01:42:39 pm »

..hi again, i saw that there's a topic with a similar problem (I'm sorry about that).. so I tried to re-configure with --enable-new-renderer (with debug option terrain walktest crash) and now it works.. more o less.. it works only if the command is:
$ ./walktest terrain
if i run the command:
$ walktest terrain
I get the same error i write before

Can someone explain me why..?! Another thing is that terrain test doesn't works well on my machine.. polygons looks separate; renderer problem I think.. I've got some screenshot but I don't know where to put it to let you see them..

thanks a lot
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acraig
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« Reply #2 on: March 28, 2005, 10:29:40 pm »

When was the last time you updated Crystal Space?  The -new-renderer option has been removed for some time now.  The 'new renderer' is now the default renderer.
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Il_Morez
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« Reply #3 on: March 30, 2005, 10:32:51 am »

I'm using 0.98 version
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jorrit
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« Reply #4 on: March 30, 2005, 07:01:33 pm »

Quote from: Il_Morez
I'm using 0.98 version


It might not be a bad idea to move to the CVS version of Crystal Space. The new renderer is a lot better in CVS and things are pretty stable right now.

Greetings,
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Il_Morez
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« Reply #5 on: March 31, 2005, 08:26:49 am »

..ok thanks I'll try the CVS as soon as possible.. I'll let you know if things go better..
thanks a lot Smiley
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