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Author Topic: Cal3d and 3D Studio Max.  (Read 1838 times)
Neo25
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« on: December 16, 2005, 07:27:37 pm »

Hi everybody Wink.

 I have exported a character from character studio 4.2 to crystal with cal3d exporter, but when I load the factory in the world xml file, crystal crashes and XP shows me the typical error that the app has failed....I'm beginning to think that cal3d only works with character studio 4.0...could it be possible ?? somebody knows if cal3d also works in 3dsmax 6.0 and Character Studio 4.2 Huh

 I'm working with Latest Stable (0.98r004) version of Cs and I have a problem with cal3d.
I have modeled a character with 3dsmax and I have exported the skeleton, the mesh, the
materials and animations correctly but..

 When I create the factory into the "world" xml file, something like this lines of code...

<meshfact name="mycharacter">
   <plugin>crystalspace.mesh.loader.factory.sprite.cal3d</plugin>
   <params>
     <scale value="0.25"/>
     <mesh material="skin" name="cuerpo" file="cal3d/cuerpo.cmf"/>
     <skeleton file="cal3d/Ifling.csf"/>
     <animation name="Sigiloso" file="cal3d/sIGILOSO.caf"/>
     <animation name="Andapijo" file="cal3d/Andapijo.caf"/>
     <animation name="Andadef.001" file="cal3d/Andadef.001.caf"/>
   </params>
 </meshfact>

...when I execute my application, crystal shows me...

"WARNING : could not load plugin 'crystalspace.mesh.loader.factory,cal3d'...

but I suppose I have installed this plugin, because I have a directory called "sprcal3d"
into the directory "plugins/mesh" and another directoy "cal3d" in C:\Cs\Cal3d\...

I don't know If I must to install another cal3d plugin, If I should mount a path
in some file...I'm really lost xD.

Thank you very much.

*admin: merged this with the other topic of yours on the same subject*

Neo25
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« Last Edit: December 19, 2005, 11:03:52 am by dingobloo » Logged
jorrit
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Posts: 1706


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« Reply #1 on: December 16, 2005, 08:16:30 pm »

Did Crystal Space compile the sprcal3d plugin? Do you have a sprcal3d.dll? Did you install the correct winlibs package for 0.98?

Greetings,
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Neo25
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« Reply #2 on: December 16, 2005, 08:26:16 pm »

Hi, thanks you for your answer...

 Yes, I have a sprcal3d.dll in C:\Cs\ and in debug and release dir......and when I compile all, also was included the plugin "plgsprcal3d" and "plgsprcal3dldr", I think that all is correct but it crashes when I launch my app...crystal doesn't find it...do you think I should mount a path in some file...??. Thanks
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sunshine
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« Reply #3 on: December 18, 2005, 12:51:46 am »

Quote
"WARNING : could not load plugin 'crystalspace.mesh.loader.factory,cal3d'...

The error message you posted shows a comma at "factory,cal3d" rather than a period. If you're trying to load the class using a comma in the name, then it will fail. The correct name uses a period to separate each element of the name.
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Neo25
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« Reply #4 on: December 18, 2005, 01:50:54 pm »

Hi sunshine...

 I had an error writing the error message, crystal really shows the message with a dot, not with a comma asi I wrote. A lot of people told me that the version 0.98 of cs perphaps is too old to load characters made in 3d6, and now I'm testing the CVS version. I have readed in the forum a lot of people who tells that CVS version is better than 0.98.

Thanks for your answer Wink

Neo25
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