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Author Topic: About SetAnimAction and SetAnimCycle  (Read 1902 times)

« on: December 23, 2005, 02:25:24 pm »

Hi everybody Wink

   I'm working with a model made in 3ds an correctly exported. But when I try to run
an animation (walk.cfg) of this model into crystal code, I have a problem, I use the function
"SetAnimAction" and all is right (the character takes only 1 step), but when I use
"SetAnimCycle"(more than 1 step), the model doesn't move the right leg...and It's so
strange...I don't know why it happens. Could you help me please???

Thank you very much.

Jr. Member
Posts: 62

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« Reply #1 on: December 28, 2005, 09:59:25 pm »

Did you export more than 1 animation?  Was there a right foot animation and a right foot-left foot animation?  That is what you need to make him (or her?) continue walking.

« Reply #2 on: January 02, 2006, 10:55:32 pm »

Hi everybody,

 I have solved the problem with the legs movement of my character. This is simple, the cal3d exporter must have activated a couple of options when you export the meshes from 3ds to cs. These options are the "spring effect" and the "Lod", with these options activated the animation works ok Wink.

Neo 25
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