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Author Topic: A curious problem with walktest (and simple2) when maximized  (Read 2633 times)
LordGordon
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« on: December 25, 2005, 02:52:53 pm »

Hi,
I have a curious problem using walktest (but the same problem was founded with simple2).
If I run the programs in normal view or in fullscreen mode (not maximized) all works fine. But if I maximize the window all became odd: some objetcs dot not correctly appear (for example they suddenly vanish) and the walls of the room aren't correctly draw like this screenshot:


And this is a screen form the same view taken in the normal view:


Someone has any suggestion?

Please note that the framerates are not so terrible: normal view 220 fps, maximized 118 fps, fullscreen 220 fps (taken at the begin), my screen resolution is 1280*1024.
My system: Windows XP SP2, ATI Radeon 9100 (with last driver update), CrystalSpace cs-pseudo-stable-2005-09-03

Many thanks and Happy Holydays
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sunshine
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« Reply #1 on: December 25, 2005, 08:17:58 pm »

Try the CVS version of CS. There was some bug fixed recently where the engine was not correctly responding to canvas resizing events.
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LordGordon
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« Reply #2 on: December 25, 2005, 08:56:29 pm »

Try the CVS version of CS. There was some bug fixed recently where the engine was not correctly responding to canvas resizing events.

Ok, thanks you!

I have compiled the last CVS snapshot (25 Dec 2005) and all works fine!!
« Last Edit: December 25, 2005, 10:36:09 pm by LordGordon » Logged
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