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problem compiling the engine with visual c++
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Topic: problem compiling the engine with visual c++ (Read 4028 times)
Guest
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problem compiling the engine with visual c++
«
on:
January 08, 2006, 02:48:18 pm »
When i try to compile CS using Visual c++ 2005 express edition i get this message when it's done"========== Build: 0 succeeded, 181 failed, 18 up-to-date, 0 skipped =========="
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jorrit
Administrator
Hero Member
Posts: 1703
Re: problem compiling the engine with visual c++
«
Reply #1 on:
January 08, 2006, 02:58:27 pm »
Quote from: Guest on January 08, 2006, 02:48:18 pm
When i try to compile CS using Visual c++ 2005 express edition i get this message when it's done"========== Build: 0 succeeded, 181 failed, 18 up-to-date, 0 skipped =========="
What version of Crystal Space? What version of the winlibs package? Also can you show us the FIRST errors you get. Not the final summary.
Greetings,
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Dotten
Newbie
Posts: 8
problem
«
Reply #2 on:
January 08, 2006, 03:07:06 pm »
Hey, i have registerd...im using "cs-pseudo-stable-2005-0903" and "cs-win32libs-0.98r004_001"
The first errors are
Code:
------ Build started: Project: libcrystalspace, Configuration: Debug Win32 ------
Compiling...
ansiparse.cpp
f:\petters filmgreier\cs\include\csutil\win32\csosdefs.h(223) : fatal error C1083: Cannot open include file: 'windef.h': No such file or directory
appdir.cpp
f:\petters filmgreier\cs\include\csutil\win32\csosdefs.h(223) : fatal error C1083: Cannot open include file: 'windef.h': No such file or directory
archive.cpp
and so on....
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jorrit
Administrator
Hero Member
Posts: 1703
Re: problem
«
Reply #3 on:
January 08, 2006, 03:16:43 pm »
Quote from: Dotten on January 08, 2006, 03:07:06 pm
Hey, i have registerd...im using "cs-pseudo-stable-2005-0903" and "cs-win32libs-0.98r004_001"
That's the wrong winlibs. The pseudo stable needs version 015 which you can get from
http://crystalspace3d.org/cvs-pseudo-stable/cs-win32libs-0.99r0_015.exe
Greetings.
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Dotten
Newbie
Posts: 8
Re: problem compiling the engine with visual c++
«
Reply #4 on:
January 08, 2006, 03:26:16 pm »
i still get the same problem.
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dingobloo
Idle Extrordinare.
Global Moderator
Full Member
Posts: 125
Re: problem compiling the engine with visual c++
«
Reply #5 on:
January 09, 2006, 06:56:55 am »
If you are using the express edition you MUST follow these instructions to the letter:
http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
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Dotten
Newbie
Posts: 8
Re: problem compiling the engine with visual c++
«
Reply #6 on:
January 09, 2006, 04:10:16 pm »
I STILL!!! get the same problems
Code:
floatrand.cpp
f:\petters filmgreier\cs\include\csutil\win32\csosdefs.h(223) : fatal error C1083: Cannot open include file: 'windef.h': No such file or directory
appdir.cpp
f:\petters filmgreier\cs\include\csutil\win32\csosdefs.h(223) : fatal error C1083: Cannot open include file: 'windef.h': No such file or directory
csprocessorcap.cpp
Build log was saved at "file://f:\Petters Filmgreier\CS\out\debug\build\libcrystalspace\BuildLog.htm"
libcrystalspace - 132 error(s), 0 warning(s)
PLEEEEEEES help me
«
Last Edit: January 09, 2006, 06:02:32 pm by Dotten
»
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sunshine
Administrator
Sr. Member
Posts: 292
Re: problem compiling the engine with visual c++
«
Reply #7 on:
January 09, 2006, 10:27:25 pm »
That probably means that you didn't precisely follow the instructions in the article mentioned by dingobloo.
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Dotten
Newbie
Posts: 8
Re: problem compiling the engine with visual c++
«
Reply #8 on:
January 09, 2006, 11:01:23 pm »
i tryed it one more time, and still it says that it's missing "windef.h"
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dingobloo
Idle Extrordinare.
Global Moderator
Full Member
Posts: 125
Re: problem compiling the engine with visual c++
«
Reply #9 on:
January 10, 2006, 03:15:23 am »
It likely that you have made an error in specifying your include files because windef.h is infact in
C:\Program Files\Microsoft Platform SDK\include
Which it says to add to your include paths.
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Dotten
Newbie
Posts: 8
Re: problem compiling the engine with visual c++
«
Reply #10 on:
January 10, 2006, 02:51:22 pm »
this is what the screen looks like
and now i get this ========== Build: 12 succeeded, 161 failed, 4 up-to-date, 0 skipped ==========
«
Last Edit: January 10, 2006, 04:44:00 pm by Dotten
»
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Dotten
Newbie
Posts: 8
Re: problem compiling the engine with visual c++
«
Reply #11 on:
January 10, 2006, 06:10:11 pm »
i can't get it to work, is there an easier way???
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snnicko
Newbie
Posts: 28
Pyromaniacal Psychopath
Re: problem compiling the engine with visual c++
«
Reply #12 on:
January 17, 2006, 05:13:07 pm »
If you still have this problem, follow the instructions at
http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
.
Go to Start -> All Programs(if you are using XP) -> Microsoft Plaftorm SDK for Windows Server 2003 SP1 -> Visual Stidio Registration ->Register PSDK directories with Visual Studio. If you get a warning just ignore it. You will still need to do steps 4 and 5 at
http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
.
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dingobloo
Idle Extrordinare.
Global Moderator
Full Member
Posts: 125
Re: problem compiling the engine with visual c++
«
Reply #13 on:
January 18, 2006, 06:20:00 am »
Quote from: Dotten on January 10, 2006, 02:51:22 pm
this is what the screen looks like
and now i get this ========== Build: 12 succeeded, 161 failed, 4 up-to-date, 0 skipped ==========
this Screen you showed is the incorrect one, you should be including the files it said in options>Projects And Solutions>VC++ Directories> and change the Show Directories For: include files.
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