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Author Topic: Using Crystalspace with Game Maker.  (Read 27199 times)
Linera
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« Reply #15 on: January 19, 2006, 10:17:12 pm »

What about including all of the dlls? so who ever uses the engine can use it all?

Also how do you include a dll into another dll?
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jorrit
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« Reply #16 on: January 19, 2006, 10:22:43 pm »

What about including all of the dlls? so who ever uses the engine can use it all?

Also how do you include a dll into another dll?

Including a dll is just a matter of loading it dynamically. In CS this is very easy. There are function calls to load plugins (dll == plugin). Including all the dll's is of course possible.

Greetings,
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Linera
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« Reply #17 on: January 19, 2006, 10:32:13 pm »

well i've read the section of the manual talking about building it and still am confused.
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jorrit
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« Reply #18 on: January 19, 2006, 11:19:56 pm »

well i've read the section of the manual talking about building it and still am confused.

What is the confusion about? I mean what exactly is the problem?

Greetings,
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Linera
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« Reply #19 on: January 20, 2006, 12:54:29 am »

I can't find a workspace file so i can open it in C++

I found the workspace file but compile was disable to i tried the command build exe and this is what i got.
I noticed that the file zlib.h is missing and is not in any folder in CS.

Code:
--------------------Configuration: libcrystalspace - Win32 Release--------------------
Compiling...
Command line warning D4002 : ignoring unknown option '/Ot'
Command line warning D4002 : ignoring unknown option '/Og'
Command line warning D4002 : ignoring unknown option '/Oi'
Command line warning D4002 : ignoring unknown option '/Oy'
Command line warning D4002 : ignoring unknown option '/Ob2'
box.cpp
bsptree.cpp
chainhull2d.cpp
csrect.cpp
csrectrg.cpp
frustum.cpp
kdtree.cpp
math2d.cpp
math3d.cpp
math3d_d.cpp
matrix2.cpp
matrix3.cpp
obb.cpp
path.cpp
plane3.cpp
pmtools.cpp
poly2d.cpp
poly3d.cpp
polyaa.cpp
polyclip.cpp
Generating Code...
Compiling...
polyedge.cpp
polyidx.cpp
polymesh.cpp
quaterni.cpp
solidspace.cpp
sphere.cpp
spline.cpp
subrec2.cpp
tcovbuf.cpp
textrans.cpp
transfrm.cpp
trimesh.cpp
trimeshlod.cpp
tritri.cpp
vector2.cpp
vector3.cpp
vector4.cpp
bakekeycolor.cpp
csimgvec.cpp
gradient.cpp
Generating Code...
Compiling...
imagecubemapmaker.cpp
imagemanipulate.cpp
imagetools.cpp
imagevolumemaker.cpp
inv_cmap.cpp
lightsvcache.cpp
memimage.cpp
normalmaptools.cpp
quantize.cpp
renderbuffer.cpp
shaderexp.cpp
shaderexpaccessor.cpp
shadervar.cpp
shadervarcontext.cpp
shadervarframeholder.cpp
xorpat.cpp
cursorconvert.cpp
fontcache.cpp
graph2d.cpp
scrshot.cpp
Generating Code...
Compiling...
softfontcache.cpp
x11-keys.cpp
commonimagefile.cpp
optionsparser.cpp
partgen.cpp
particle.cpp
normalizationcube.cpp
txtmgr.cpp
basesteploader.cpp
basesteptype.cpp
parserenderstep.cpp
shaderprogram.cpp
sndload.cpp
soundraw.cpp
shdl.cpp
slstn.cpp
basetexfact.cpp
bitmasktostr.cpp
collider.cpp
csanim2d.cpp
Generating Code...
Compiling...
csapplicationframework.cpp
csfxscr.cpp
cspixmap.cpp
csview.cpp
enginetools.cpp
gentrtex.cpp
importkit.cpp
importkit_glue.cpp
initapp.cpp
keyval.cpp
mapnode.cpp
mdldata.cpp
mdltool.cpp
meshobjtmpl.cpp
pen.cpp
proctex.cpp
proctxtanim.cpp
rendermeshholder.cpp
rendermeshlist.cpp
sndwrap.cpp
Generating Code...
Compiling...
sprbuild.cpp
userrndbuf.cpp
vidprefs.cpp
ansiparse.cpp
archive.cpp
..\..\include\csutil/zip.h(28) : fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory
binder.cpp
cfgacc.cpp
cfgdoc.cpp
cfgfile.cpp
cfgmgr.cpp
cmdhelp.cpp
cmdline.cpp
csbaseeventh.cpp
csevcord.cpp
csevent.cpp
cseventflattener.cpp
cseventq.cpp
csinput.cpp
csmd5.cpp
csobject.cpp
Generating Code...
Compiling...
cspmeter.cpp
csppulse.cpp
csstring.cpp
csuctransform.cpp
databuf.cpp
datastrm.cpp
debug.cpp
documentcommon.cpp
event.cpp
evoutlet.cpp
floatrand.cpp
appdir.cpp
csprocessorcap.cpp
findlib.cpp
getopt.cpp
pluginpaths.cpp
Generating Code...
Compiling...
regex.c
Generating Code...
Compiling...
resdir.cpp
runloop.cpp
hash.cpp
inputdef.cpp
memdebug.cpp
memfile.cpp
mempool.cpp
mmapio.cpp
nulcache.cpp
objreg.cpp
parasiticdatabuffer.cpp
physfile.cpp
plugldr.cpp
plugmgr.cpp
prfxcfg.cpp
profile.cpp
radixsort.cpp
randomgen.cpp
reftrack.cpp
reftrackeraccess.cpp
Generating Code...
Compiling...
regexp.cpp
scanstr.cpp
scf.cpp
scfimp.cpp
scfstr.cpp
scfstringarray.cpp
scfstrset.cpp
schedule.cpp
snprintf.cpp
sparse3d.cpp
staticvarcleanup.cpp
strhash.cpp
stringreader.cpp
strset.cpp
syspath.cpp
threadjobqueue.cpp
timer.cpp
tinypars.cpp
tinystr.cpp
tinyxml.cpp
Generating Code...
Compiling...
util.cpp
verbosity.cpp
vfscache.cpp
virtclk.cpp
callstack.cpp
DbgHelpAPI.cpp
dir.cpp
expandname.cpp
filesysconfig.cpp
instpath.cpp
loadlib.cpp
minidump.cpp
..\..\include\csutil/zip.h(28) : fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory
mmap.cpp
registrycfg.cpp
setenv.cpp
sysroot.cpp
timing32.cpp
username.cpp
vfsplat.cpp
win32.cpp
Generating Code...
Compiling...
win32kbd.cpp
winprintf.cpp
winsyspath.cpp
winthread.cpp
wintools.cpp
xmltiny.cpp
Generating Code...
Error executing cl.exe.

3ds2lev.exe - 2 error(s), 5 warning(s)
« Last Edit: January 20, 2006, 02:12:57 am by Linera » Logged
Linera
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« Reply #20 on: January 20, 2006, 03:38:43 am »

This page talks about how to make a dll for game maker.

http://forums.gamemaker.nl/index.php?showtopic=126717&view=findpost&p=1055626

 can someone help me out and make CS for Game Maker?
« Last Edit: January 20, 2006, 06:17:22 am by Linera » Logged
jorrit
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« Reply #21 on: January 20, 2006, 06:03:57 am »

You are not reading the manual of CS. If you read the manual of CS you will find instructions on how to build/compile Crystal Space. More specifically it appears that you didn't install the winlibs package (for zlib and such).

Greetings,
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Linera
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« Reply #22 on: January 20, 2006, 06:16:29 am »

i installed those and still get the errors.
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jorrit
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« Reply #23 on: January 20, 2006, 06:24:47 am »

i installed those and still get the errors.

What exactly did you install? I need details. I can't see your computer from here. So can you tell me which version of CS you are using and which version of the winlibs package?

Greetings,
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Linera
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« Reply #24 on: January 20, 2006, 06:30:19 am »

CS version = cs98_004
CrystalSpaceLibs is Installed
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jorrit
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« Reply #25 on: January 20, 2006, 06:33:56 am »

CS version = cs98_004
CrystalSpaceLibs is Installed

Yes but which version of CrystalSpaceLibs! I need the version number or filename.

Greetings,
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Linera
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« Reply #26 on: January 20, 2006, 06:34:44 am »

version = 0.99r0_018
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jorrit
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« Reply #27 on: January 20, 2006, 06:36:47 am »

version = 0.99r0_018

Well that's wrong. That's the version for 0.99. You need to download the winlibs version for 0.98. Check the download page for which version it is that you need.

Greetings,
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Linera
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« Reply #28 on: January 20, 2006, 06:45:36 am »

i reinstall the other version for my CS and got this error when i tried to compile it.

Code:
--------------------Configuration: app3ds2lev - Win32 Release--------------------
Linking...
LINK : fatal error LNK1181: cannot open input file "zlib.lib"
Error executing link.exe.

grpall_typical.lib - 1 error(s), 0 warning(s)

and when i used the rebuild command i get the same errors from before saying zlib.h doesn't exist
« Last Edit: January 20, 2006, 06:48:03 am by Linera » Logged
jorrit
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« Reply #29 on: January 20, 2006, 06:48:11 am »

i reinstall the other version for my CS and got this error when i tried to compile it.

Code:
--------------------Configuration: app3ds2lev - Win32 Release--------------------
Linking...
LINK : fatal error LNK1181: cannot open input file "zlib.lib"
Error executing link.exe.

grpall_typical.lib - 1 error(s), 0 warning(s)

Well double check everything. Make sure you remove the old version first and do all installation steps again. It sure works because many people have been doing this. But again, I can't see your computer so it is hard for me to guess what is wrong.

Greetings,
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