MakeHuman2Animesh

2009-12-21

Permalink 08:19:01 am, by Sueastside, 173 words, 1450 views   English (US)
Categories: general

MakeHuman2Animesh

If someone is interested, this http://pastebin.com/f76da0a09 converts the current MakeHuman mesh to animesh including targets.

Was experimenting with it cause customizing your character in-game to make it look like you want or get a muscular character when your strength goes up sounds great!

Unfortunately the highpoly mesh combined with the morphtarget transformations is kinda expensive, 17fps here :/

So moving on to something else...

Simple instructions:
- put script in makehuman dir
- run
- copy skelfrankie_rig from cs/data/frankie and put along side the generated factory file
- rename to rig
- edit rig and change in the skeleton tag name="frankie_rig" to name="rig"
- open factory in viewmesh
- start any animation, IMPORTANT without a animation running morphtargets won't be applied
- play around with the targets

UPDATE:
A CS fix later, fps is now on an acceptable level of 90-100fps. So if someone has time to improve the conversion, UVmapping, skin texture, perhaps a way to create a lower poly version...

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Comment from: kickvb [Visitor] Email
Nice job for your exporter.

I just added a huge optimization to the skinning of animeshes, your MakeHuman model should behave even better.

Also, this is no more needed to have the mesh animated before having the morphing.

For the future of your script however, the exporter from MakeHuman to Blender is going well, maybe it would be better to use it with blender2crystal?

Whatever, good work!
PermalinkPermalink 2010-03-19 @ 18:07

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