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Public API Reference

CS::SndSys::Queue< T > Class Template Reference

A threadsafe, pointer-passing queue (First-In First-Out) implementation for the sound system. More...

#include <csplugincommon/sndsys/queue.h>

List of all members.

Public Member Functions

void Clear ()
 Clear all entries in the queue.
T * DequeueEntry (bool bWait=false)
 Dequeue an entry from the queue.
bool Find (T *data)
 Compares pointers, and not the objects they point to.
bool GetClosed ()
 This can be used to determine if the queue is closed.
bool GetDupecheck ()
 Retrieve the status of duplicate pointer checking.
QueueIterator< T > * GetIterator ()
 Retrieve an iterator over this queue.
size_t Length ()
 Retrieve the number of entries in the queue.
 Queue ()
 Queue construction requires no parameters.
QueueErrorType QueueEntry (T *pData)
 Add the specified pointer to the end of the queue.
void SetClosed (bool Closed)
 Close the queue so that no further entries may be added.
void SetDupecheck (bool Check)
 Turn on/off duplicate entry pointer checking.

Protected Attributes

volatile bool m_bClosed
 Flag indicating whether new entries may be added to this queue.
volatile bool m_bDupeCheck
 Flag indicating whether the same pointer may exist multiple times in this queue.
size_t m_EntryCount
 Number of entries currently in the queue.
CS::Threading::RecursiveMutex m_pAccessMutex
 The mutex which restricts access to all queue operations.
CS::Threading::Condition m_pEntryReadyCondition
 The condition used for waiting on and signaling availability of entries.
QEntry< T > * m_pHead
 Pointer to the oldest entry in the queue.
QEntry< T > * m_pTail
 Pointer to the newest entry in the queue.

Detailed Description

template<typename T>
class CS::SndSys::Queue< T >

A threadsafe, pointer-passing queue (First-In First-Out) implementation for the sound system.

Warning:
csRef<> is not threadsafe, and csPtr<> doesn't let us do anything with the object referenced inside so this class, which is specifically designed to communicate between threads, has no choice but to use raw pointers. If this is used to communicate between threads, the 'feeder' thread should incref the object before passing it into the queue. The 'consumer' thread should NOT touch the refcount unless it's certain that no other thread will be touching the refcount. This makes cleanup ... interesting. One possible method for cleanup is for the 'consumer' thread which implicitly holds a single reference (passed from the 'feeder') to wait for the refcount to reach 1 before releasing it's refcount, since a refcount of 1 means that it should have the only reference and thus should be guaranteed to be the only thread working with the refcount. Another possibility is for the 'consumer' thread to queue this object back to the 'feeder' thread (through another queue), which will perform the decref itself.
If an object passed through this queue is meant to be accessed from multiple threads at once, the object must contain threadsafe methods itself.

Definition at line 99 of file queue.h.


Constructor & Destructor Documentation

template<typename T>
CS::SndSys::Queue< T >::Queue (  )  [inline]

Queue construction requires no parameters.

Definition at line 104 of file queue.h.


Member Function Documentation

template<typename T>
void CS::SndSys::Queue< T >::Clear (  )  [inline]

Clear all entries in the queue.

Warning:
This call will NOT delete the underlying object, or release any reference counts. To clear the queue in a more controlled manner, consider calling Close(true), then fetching each queue entry and handling them as appropriate for your use.

Definition at line 121 of file queue.h.

template<typename T>
T* CS::SndSys::Queue< T >::DequeueEntry ( bool  bWait = false  )  [inline]

Dequeue an entry from the queue.

This call can optionally wait for an entry to arrive if the bWait parameter is specified as true.

Note:
Even if bWait is specified as true, this function may return 0 Such a situation is possible if: 1) The Queue is cleared by destruction or a call to Clear() 2) The condition wait is interrupted - possibly by signal arrival

Definition at line 182 of file queue.h.

template<typename T>
bool CS::SndSys::Queue< T >::Find ( T *  data  )  [inline]

Compares pointers, and not the objects they point to.

Definition at line 217 of file queue.h.

template<typename T>
bool CS::SndSys::Queue< T >::GetClosed (  )  [inline]

This can be used to determine if the queue is closed.

Closed queues do not allow further entries to be added.

Definition at line 241 of file queue.h.

template<typename T>
bool CS::SndSys::Queue< T >::GetDupecheck (  )  [inline]

Retrieve the status of duplicate pointer checking.

Definition at line 263 of file queue.h.

template<typename T>
QueueIterator<T>* CS::SndSys::Queue< T >::GetIterator (  )  [inline]

Retrieve an iterator over this queue.

Warning:
The provided iterator holds an exclusive-access lock on the entire queue for its lifetime.

Definition at line 275 of file queue.h.

template<typename T>
size_t CS::SndSys::Queue< T >::Length (  )  [inline]

Retrieve the number of entries in the queue.

Definition at line 214 of file queue.h.

template<typename T>
QueueErrorType CS::SndSys::Queue< T >::QueueEntry ( T *  pData  )  [inline]

Add the specified pointer to the end of the queue.

Definition at line 140 of file queue.h.

template<typename T>
void CS::SndSys::Queue< T >::SetClosed ( bool  Closed  )  [inline]

Close the queue so that no further entries may be added.

Definition at line 233 of file queue.h.

template<typename T>
void CS::SndSys::Queue< T >::SetDupecheck ( bool  Check  )  [inline]

Turn on/off duplicate entry pointer checking.

This is off by default.

Warning:
Turning duplicate entry checking on causes each insert operation to perform a linear search of the queue.

Definition at line 256 of file queue.h.


Member Data Documentation

template<typename T>
volatile bool CS::SndSys::Queue< T >::m_bClosed [protected]

Flag indicating whether new entries may be added to this queue.

Definition at line 288 of file queue.h.

template<typename T>
volatile bool CS::SndSys::Queue< T >::m_bDupeCheck [protected]

Flag indicating whether the same pointer may exist multiple times in this queue.

Definition at line 291 of file queue.h.

template<typename T>
size_t CS::SndSys::Queue< T >::m_EntryCount [protected]

Number of entries currently in the queue.

Definition at line 286 of file queue.h.

template<typename T>
CS::Threading::RecursiveMutex CS::SndSys::Queue< T >::m_pAccessMutex [protected]

The mutex which restricts access to all queue operations.

Definition at line 297 of file queue.h.

template<typename T>
CS::Threading::Condition CS::SndSys::Queue< T >::m_pEntryReadyCondition [protected]

The condition used for waiting on and signaling availability of entries.

Definition at line 299 of file queue.h.

template<typename T>
QEntry<T>* CS::SndSys::Queue< T >::m_pHead [protected]

Pointer to the oldest entry in the queue.

Definition at line 282 of file queue.h.

template<typename T>
QEntry<T>* CS::SndSys::Queue< T >::m_pTail [protected]

Pointer to the newest entry in the queue.

Definition at line 284 of file queue.h.


The documentation for this class was generated from the following file:

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