CrystalSpace

Public API Reference

iGenMeshAnimationControl Struct Reference
[Mesh plugins]

Implementing this class allows to control the animation of the vertex, texel, normal, color and bounding box data of the genmesh. More...

#include <imesh/genmesh.h>

Inheritance diagram for iGenMeshAnimationControl:

List of all members.

Public Member Functions

virtual bool AnimatesBBoxRadius () const =0
 Returns true if this control animates the bounding box and the radius of the genmesh.
virtual bool AnimatesColors () const =0
 Returns true if this control animates the colors of the genmesh.
virtual bool AnimatesNormals () const =0
 Returns true if this control animates the normals of the genmesh.
virtual bool AnimatesTexels () const =0
 Returns true if this control animates the texels of the genmesh.
virtual bool AnimatesVertices () const =0
 Returns true if this control animates the vertices of the genmesh.
virtual void Update (csTicks current, int num_verts, uint32 version_id)=0
 General update method.
virtual const csBox3UpdateBoundingBox (csTicks current, uint32 version_id, const csBox3 &bbox)=0
 Given the bounding box of the factory, return the bounding box of the whole genmesh.
virtual const csBox3UpdateBoundingBoxes (csTicks current, uint32 version_id)=0
 Return the animated bounding boxes of the given submesh.
virtual const csColor4UpdateColors (csTicks current, const csColor4 *colors, int num_colors, uint32 version_id)=0
 Given the factory color data, return the animated color data.
virtual const csVector3UpdateNormals (csTicks current, const csVector3 *normals, int num_normals, uint32 version_id)=0
 Given the factory normal data, return the animated normal data.
virtual const float UpdateRadius (csTicks current, uint32 version_id, const float radius)=0
 Given the radius of the factory, return the radius of the whole genmesh.
virtual const csVector2UpdateTexels (csTicks current, const csVector2 *texels, int num_texels, uint32 version_id)=0
 Given the factory texel data, return the animated texel data.
virtual const csVector3UpdateVertices (csTicks current, const csVector3 *verts, int num_verts, uint32 version_id)=0
 Given the factory vertex data, return the animated vertex data.

Detailed Description

Implementing this class allows to control the animation of the vertex, texel, normal, color and bounding box data of the genmesh.

Note that, when animating the vertex data, it is prefered that the bounding box of the object doesn't change too dramatically because this animation is called AFTER the visibility culling.

Main creators of instances implementing this interface:

Main ways to get pointers to this interface:

Main users of this interface:

Definition at line 579 of file genmesh.h.


Member Function Documentation

virtual bool iGenMeshAnimationControl::AnimatesBBoxRadius (  )  const [pure virtual]

Returns true if this control animates the bounding box and the radius of the genmesh.

virtual bool iGenMeshAnimationControl::AnimatesColors (  )  const [pure virtual]

Returns true if this control animates the colors of the genmesh.

virtual bool iGenMeshAnimationControl::AnimatesNormals (  )  const [pure virtual]

Returns true if this control animates the normals of the genmesh.

virtual bool iGenMeshAnimationControl::AnimatesTexels (  )  const [pure virtual]

Returns true if this control animates the texels of the genmesh.

virtual bool iGenMeshAnimationControl::AnimatesVertices (  )  const [pure virtual]

Returns true if this control animates the vertices of the genmesh.

virtual void iGenMeshAnimationControl::Update ( csTicks  current,
int  num_verts,
uint32  version_id 
) [pure virtual]

General update method.

It is called before all other update methods.

Parameters:
current The current time given by the virtual clock
num_verts The count of vertices of the genmesh
version_id The version number of the shape of the genmesh, as returned by iObjectModel::GetShapeNumber(). The animation control can use this to optimize the animation calculation by caching the animated version of the array and returning that one.
virtual const csBox3& iGenMeshAnimationControl::UpdateBoundingBox ( csTicks  current,
uint32  version_id,
const csBox3 bbox 
) [pure virtual]

Given the bounding box of the factory, return the bounding box of the whole genmesh.

Parameters:
current The current time given by the virtual clock
version_id The version number of the shape of the genmesh, as returned by iObjectModel::GetShapeNumber(). The animation control can use this to optimize the animation calculation by caching the animated version of the array and returning that one.
bbox The bounding box of the factory of the genmesh
virtual const csBox3* iGenMeshAnimationControl::UpdateBoundingBoxes ( csTicks  current,
uint32  version_id 
) [pure virtual]

Return the animated bounding boxes of the given submesh.

If this control doesn't animate the bounding boxes and radius, then it will simply do nothing and return nullptr.

Parameters:
current The current time given by the virtual clock
version_id The version number of the shape of the genmesh, as returned by iObjectModel::GetShapeNumber(). The animation control can use this to optimize the animation calculation by caching the animated version of the array and returning that one.
virtual const csColor4* iGenMeshAnimationControl::UpdateColors ( csTicks  current,
const csColor4 colors,
int  num_colors,
uint32  version_id 
) [pure virtual]

Given the factory color data, return the animated color data.

If this control doesn't animate colors then it will return the source array unchanged, otherwise it has to allocate the data array.

Remarks:
colors may be 0. In this case all color values should be assumed to be (0, 0, 0, 1).
Parameters:
current The current time given by the virtual clock
colors The original colors of the genmesh
num_verts The count of colors of the genmesh
version_id The version number of the shape of the genmesh, as returned by iObjectModel::GetShapeNumber(). The animation control can use this to optimize the animation calculation by caching the animated version of the array and returning that one.
virtual const csVector3* iGenMeshAnimationControl::UpdateNormals ( csTicks  current,
const csVector3 normals,
int  num_normals,
uint32  version_id 
) [pure virtual]

Given the factory normal data, return the animated normal data.

If this control doesn't animate normals then it will return the source array unchanged, otherwise it has to allocate the data array.

Parameters:
current The current time given by the virtual clock
normals The normals of the factory of the genmesh
num_verts The count of normals of the genmesh
version_id The version number of the shape of the genmesh, as returned by iObjectModel::GetShapeNumber(). The animation control can use this to optimize the animation calculation by caching the animated version of the array and returning that one.
virtual const float iGenMeshAnimationControl::UpdateRadius ( csTicks  current,
uint32  version_id,
const float  radius 
) [pure virtual]

Given the radius of the factory, return the radius of the whole genmesh.

Parameters:
current The current time given by the virtual clock
version_id The version number of the shape of the genmesh, as returned by iObjectModel::GetShapeNumber(). The animation control can use this to optimize the animation calculation by caching the animated version of the array and returning that one.
radius The radius of the factory of the genmesh
virtual const csVector2* iGenMeshAnimationControl::UpdateTexels ( csTicks  current,
const csVector2 texels,
int  num_texels,
uint32  version_id 
) [pure virtual]

Given the factory texel data, return the animated texel data.

If this control doesn't animate texels then it will return the source array unchanged, otherwise it has to allocate the data array.

Parameters:
current The current time given by the virtual clock
texels The texels of the factory of the genmesh
num_texels The count of texels of the genmesh
version_id The version number of the shape of the genmesh, as returned by iObjectModel::GetShapeNumber(). The animation control can use this to optimize the animation calculation by caching the animated version of the array and returning that one.
virtual const csVector3* iGenMeshAnimationControl::UpdateVertices ( csTicks  current,
const csVector3 verts,
int  num_verts,
uint32  version_id 
) [pure virtual]

Given the factory vertex data, return the animated vertex data.

If this control doesn't animate vertices then it will return the source array unchanged, otherwise it has to allocate the data array.

Parameters:
current The current time given by the virtual clock
verts The vertices of the factory of the genmesh
num_verts The count of vertices of the genmesh
version_id The version number of the shape of the genmesh, as returned by iObjectModel::GetShapeNumber(). The animation control can use this to optimize the animation calculation by caching the animated version of the array and returning that one.

The documentation for this struct was generated from the following file:

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