CrystalSpace

Public API Reference

CS::Geometry::Primitives Class Reference

A primitive mesh generator. More...

#include <cstool/primitives.h>

Inheritance diagram for CS::Geometry::Primitives:

List of all members.

Static Public Member Functions

static void GenerateBox (const csBox3 &box, csDirtyAccessArray< csVector3 > &mesh_vertices, csDirtyAccessArray< csVector2 > &mesh_texels, csDirtyAccessArray< csVector3 > &mesh_normals, csDirtyAccessArray< csTriangle > &mesh_triangles, uint32 flags=CS_PRIMBOX_SMOOTH, TextureMapper *mapper=0)
 Generate a box with 24 vertices and 12 triangles so that the normals of every face point in or outwards (the normals of the vertices belonging to a face will point with the correct normal of the face).
static void GenerateCapsule (float l, float r, uint sides, csDirtyAccessArray< csVector3 > &mesh_vertices, csDirtyAccessArray< csVector2 > &mesh_texels, csDirtyAccessArray< csVector3 > &mesh_normals, csDirtyAccessArray< csTriangle > &mesh_triangles, TextureMapper *mapper=0)
 Generate a capsule of given length and radius.
static void GenerateCone (float l, float r, uint sides, csDirtyAccessArray< csVector3 > &mesh_vertices, csDirtyAccessArray< csVector2 > &mesh_texels, csDirtyAccessArray< csVector3 > &mesh_normals, csDirtyAccessArray< csTriangle > &mesh_triangles, TextureMapper *mapper=0)
 Generate a cone of given length and radius.
static void GenerateCylinder (float l, float r, uint sides, csDirtyAccessArray< csVector3 > &mesh_vertices, csDirtyAccessArray< csVector2 > &mesh_texels, csDirtyAccessArray< csVector3 > &mesh_normals, csDirtyAccessArray< csTriangle > &mesh_triangles, TextureMapper *mapper=0)
 Generate a cylinder of given length and radius.
static void GenerateQuad (const csVector3 &v1, const csVector3 &v2, const csVector3 &v3, const csVector3 &v4, csDirtyAccessArray< csVector3 > &mesh_vertices, csDirtyAccessArray< csVector2 > &mesh_texels, csDirtyAccessArray< csVector3 > &mesh_normals, csDirtyAccessArray< csTriangle > &mesh_triangles, TextureMapper *mapper=0)
 Generate a double-sided quad.
static void GenerateSphere (const csEllipsoid &ellips, int num, csDirtyAccessArray< csVector3 > &mesh_vertices, csDirtyAccessArray< csVector2 > &mesh_texels, csDirtyAccessArray< csVector3 > &mesh_normals, csDirtyAccessArray< csTriangle > &mesh_triangles, bool cyl_mapping=false, bool toponly=false, bool reversed=false, TextureMapper *mapper=0)
 Generate a sphere with 'num' vertices on the rim.
static void GenerateTesselatedQuad (const csVector3 &v0, const csVector3 &v1, const csVector3 &v2, int tesselations, csDirtyAccessArray< csVector3 > &mesh_vertices, csDirtyAccessArray< csVector2 > &mesh_texels, csDirtyAccessArray< csVector3 > &mesh_normals, csDirtyAccessArray< csTriangle > &mesh_triangles, TextureMapper *mapper=0)
 Generate a single-sided tesselations quad.

Detailed Description

A primitive mesh generator.

Definition at line 106 of file primitives.h.


Member Function Documentation

static void CS::Geometry::Primitives::GenerateBox ( const csBox3 box,
csDirtyAccessArray< csVector3 > &  mesh_vertices,
csDirtyAccessArray< csVector2 > &  mesh_texels,
csDirtyAccessArray< csVector3 > &  mesh_normals,
csDirtyAccessArray< csTriangle > &  mesh_triangles,
uint32  flags = CS_PRIMBOX_SMOOTH,
TextureMapper mapper = 0 
) [static]

Generate a box with 24 vertices and 12 triangles so that the normals of every face point in or outwards (the normals of the vertices belonging to a face will point with the correct normal of the face).

Parameters:
flags is a combination of BoxFlags enumeration values. Default is CS_PRIMBOX_SMOOTH.
mapper is an optional texture mapper. If not given the default TableTextureMapper is used with boxTable.
static void CS::Geometry::Primitives::GenerateCapsule ( float  l,
float  r,
uint  sides,
csDirtyAccessArray< csVector3 > &  mesh_vertices,
csDirtyAccessArray< csVector2 > &  mesh_texels,
csDirtyAccessArray< csVector3 > &  mesh_normals,
csDirtyAccessArray< csTriangle > &  mesh_triangles,
TextureMapper mapper = 0 
) [static]

Generate a capsule of given length and radius.

Parameters:
l Capsule length.
r Capsule radius.
sides Number of sides.
mapper is an optional texture mapper. If not given the default capsule texture mapping will be used (currently not implemented, you have to specify a mapper).
static void CS::Geometry::Primitives::GenerateCone ( float  l,
float  r,
uint  sides,
csDirtyAccessArray< csVector3 > &  mesh_vertices,
csDirtyAccessArray< csVector2 > &  mesh_texels,
csDirtyAccessArray< csVector3 > &  mesh_normals,
csDirtyAccessArray< csTriangle > &  mesh_triangles,
TextureMapper mapper = 0 
) [static]

Generate a cone of given length and radius.

Parameters:
l Cone length.
r Cone radius.
sides Number of sides.
mapper is an optional texture mapper. If not given the default Cone texture mapping will be used (currently not implemented, you have to specify a mapper).
static void CS::Geometry::Primitives::GenerateCylinder ( float  l,
float  r,
uint  sides,
csDirtyAccessArray< csVector3 > &  mesh_vertices,
csDirtyAccessArray< csVector2 > &  mesh_texels,
csDirtyAccessArray< csVector3 > &  mesh_normals,
csDirtyAccessArray< csTriangle > &  mesh_triangles,
TextureMapper mapper = 0 
) [static]

Generate a cylinder of given length and radius.

Parameters:
l Cylinder length.
r Cylinder radius.
sides Number of sides.
mapper is an optional texture mapper. If not given the default cylinder texture mapping will be used (currently not implemented, you have to specify a mapper).
static void CS::Geometry::Primitives::GenerateQuad ( const csVector3 v1,
const csVector3 v2,
const csVector3 v3,
const csVector3 v4,
csDirtyAccessArray< csVector3 > &  mesh_vertices,
csDirtyAccessArray< csVector2 > &  mesh_texels,
csDirtyAccessArray< csVector3 > &  mesh_normals,
csDirtyAccessArray< csTriangle > &  mesh_triangles,
TextureMapper mapper = 0 
) [static]

Generate a double-sided quad.

Parameters:
mapper is an optional texture mapper. If not given the default TableTextureMapper is used with quadTable.
static void CS::Geometry::Primitives::GenerateSphere ( const csEllipsoid ellips,
int  num,
csDirtyAccessArray< csVector3 > &  mesh_vertices,
csDirtyAccessArray< csVector2 > &  mesh_texels,
csDirtyAccessArray< csVector3 > &  mesh_normals,
csDirtyAccessArray< csTriangle > &  mesh_triangles,
bool  cyl_mapping = false,
bool  toponly = false,
bool  reversed = false,
TextureMapper mapper = 0 
) [static]

Generate a sphere with 'num' vertices on the rim.

Parameters:
ellips Properties of the ellipsoid to create.
num Number of vertices in the generated mesh.
mesh_vertices Returns the generated vertices.
mesh_texels Returns the generated texture coordinates.
mesh_normals Returns the generated normals.
mesh_triangles Returns the generated triangles.
cyl_mapping if true then use cylindrical texture mapping.
toponly if true then only generate the top half of the sphere.
reversed if true then generate the sphere so it is visible from the inside.
mapper is an optional texture mapper. If not given the mapping as defined by the 'cyl_mapping' flag will be used.
static void CS::Geometry::Primitives::GenerateTesselatedQuad ( const csVector3 v0,
const csVector3 v1,
const csVector3 v2,
int  tesselations,
csDirtyAccessArray< csVector3 > &  mesh_vertices,
csDirtyAccessArray< csVector2 > &  mesh_texels,
csDirtyAccessArray< csVector3 > &  mesh_normals,
csDirtyAccessArray< csTriangle > &  mesh_triangles,
TextureMapper mapper = 0 
) [static]

Generate a single-sided tesselations quad.

v0-v1 and v0-v2 should be oriented clockwise from the visible side.

Parameters:
v0 is the origin of the quad.
v1 is the first axis.
v2 is the second axis.
tesselations is the number of tesselations.
mapper is an optional texture mapper. If not given the default DensityTextureMapper is used with density 1.

The documentation for this class was generated from the following file:

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