CrystalSpace

Public API Reference

CS::RenderManager::SVArrayHolder Class Reference

Holder for SV arrays. More...

#include <csplugincommon/rendermanager/svarrayholder.h>

List of all members.

Public Member Functions

size_t GetNumLayers () const
 Get the number of layers.
size_t GetNumSVNames () const
 Get the number of shader variables stored per layer.
void InsertLayer (size_t after, size_t replicateFrom=0)
 Insert a layer after after, copying values from replicateFrom.
void ReplicateLayer (size_t from, size_t to)
 Replicate a layer into some other layer.
void ReplicateLayerZero ()
 Replicate layer zero into all other layers.
void ReplicateSet (size_t layer, size_t from, size_t start, size_t end=(size_t)-1)
 Replicate the pointers from one set to a number or all the other sets within the layer.
void Setup (size_t numLayers, size_t numSVNames, size_t numSets)
 Initialize storage for SVs, given a number of layers, sets and SV names, Note that additional layers can be inserted later, sets and SVs cannot.
void SetupSVStack (csShaderVariableStack &stack, size_t layer, size_t set)
 Setup an SV stack for direct access to given layer and set within SV array.
 SVArrayHolder (size_t numLayers=1, size_t numSVNames=0, size_t numSets=0)
 Construct.

Detailed Description

Holder for SV arrays.

Keeps a continuous array of pointers to SVs kept in three layers

The 3d array is flattened into a 1d one and indexed as: index = (layer*numSets + set)*numSVs + SV

Definition at line 43 of file svarrayholder.h.


Constructor & Destructor Documentation

CS::RenderManager::SVArrayHolder::SVArrayHolder ( size_t  numLayers = 1,
size_t  numSVNames = 0,
size_t  numSets = 0 
) [inline]

Construct.

Calls Setup if numLayers, numSVNames and numSets are provided.

Definition at line 50 of file svarrayholder.h.


Member Function Documentation

size_t CS::RenderManager::SVArrayHolder::GetNumLayers (  )  const [inline]

Get the number of layers.

Definition at line 271 of file svarrayholder.h.

size_t CS::RenderManager::SVArrayHolder::GetNumSVNames (  )  const [inline]

Get the number of shader variables stored per layer.

Definition at line 265 of file svarrayholder.h.

void CS::RenderManager::SVArrayHolder::InsertLayer ( size_t  after,
size_t  replicateFrom = 0 
) [inline]

Insert a layer after after, copying values from replicateFrom.

Definition at line 251 of file svarrayholder.h.

void CS::RenderManager::SVArrayHolder::ReplicateLayer ( size_t  from,
size_t  to 
) [inline]

Replicate a layer into some other layer.

Definition at line 241 of file svarrayholder.h.

void CS::RenderManager::SVArrayHolder::ReplicateLayerZero (  )  [inline]

Replicate layer zero into all other layers.

Definition at line 225 of file svarrayholder.h.

void CS::RenderManager::SVArrayHolder::ReplicateSet ( size_t  layer,
size_t  from,
size_t  start,
size_t  end = (size_t)-1 
) [inline]

Replicate the pointers from one set to a number or all the other sets within the layer.

Definition at line 202 of file svarrayholder.h.

void CS::RenderManager::SVArrayHolder::Setup ( size_t  numLayers,
size_t  numSVNames,
size_t  numSets 
) [inline]

Initialize storage for SVs, given a number of layers, sets and SV names, Note that additional layers can be inserted later, sets and SVs cannot.

Definition at line 156 of file svarrayholder.h.

void CS::RenderManager::SVArrayHolder::SetupSVStack ( csShaderVariableStack stack,
size_t  layer,
size_t  set 
) [inline]

Setup an SV stack for direct access to given layer and set within SV array.

Definition at line 190 of file svarrayholder.h.


The documentation for this class was generated from the following file:

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